Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.
Brego wrote:Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.
you can take dirt and throw it into water.
Or you should better count what you are going to dig and how to move one part of area to another.
Trenix wrote:Brego wrote:Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.
you can take dirt and throw it into water.
Or you should better count what you are going to dig and how to move one part of area to another.
Building by water is a very bad idea, you're more prone to be raided. Also you brought up a great flaw with the current system. Since you can literally discard dirt, at some point we will deal with erosion which is something that happened in some Wurm Online servers. Then you'll be begging for a wipe, especially when any player can ruin the land if they really wanted to.
DarkNacht wrote:yeah I doubt we will get to the point that so much dirt has been washed out to sea that it causes a problem.
trungdle wrote:John may drop a mountain of dirt or twonearon Boston if that happen.
JC wrote:I'm not fully committed to being wrong on that yet.
Trenix wrote:Brego wrote:Trenix wrote:Basically what I'm suggesting is that we should be able to lower and rise land without having to deal with dirt whatsoever. While it takes us a step back on realism, it'll make digging less tedious and more productive. This will also stop us from creating holes in random areas just to flatten or rise another area, since dirt is currently needed to rise land. Seeing the terraforming mechanics of Wurm Online, which is similar to Salem, and comparing it to Xsyon's mechanics, which is what I'm suggesting, Xsyon had a more superior mechanic by far.
you can take dirt and throw it into water.
Or you should better count what you are going to dig and how to move one part of area to another.
Building by water is a very bad idea, you're more prone to be raided. Also you brought up a great flaw with the current system. Since you can literally discard dirt, at some point we will deal with erosion which is something that happened in some Wurm Online servers. Then you'll be begging for a wipe, especially when any player can ruin the land if they really wanted to.
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