Page 1 of 2

Recycling Deer

PostPosted: Wed Sep 17, 2014 9:09 am
by ImpalerWrG
As JC has openly acknowledge his love of low hanging fruit (or in this case meat) as well as a desire to up the danger level of darkness, I propose that deer (an most other non-monster animals) be given tiers by the simple act of

* slightly enlarging the model
* re-skinning it a noticeably different color shade
* buffing the stats such as HP, damage and speed
* increasing the 'aggressiveness' of the AI where possible
* upping the rare materials drop rate, meat quantity and purity/quality

The new more 'Dire' animal versions spawn in successively darker layers of darkness in place of the current animal, possibly with overlapping ranges if this is possible as it would expose a hunter to a greater mix of animals and he would need to be aware of the difference should be be able to take down one but not the other.

For the marque animals Deer the progression would look something like

Whitetail Deer
Mule Deer
Caribou
Elk
Moose

All animals continue to produce Venison so we don't overload food systems with excessive meat types, some things that rare drop on low level deer could drop consistently on higher tiers or their could be whole new drops that appear only at high levels. The difficulty increase from one tier to the next is comparable to the jump between existing animals like moving from Beaver to Deer hunting, An elite man-eating Beaver could be stronger then a normal Bear, but then their are Bear progressions too and the uber 'Cave Bear' will have maybe 500 blood or some ungodly amount.

But these are all still 'animals' and not monsters. I've always felt that their should be a meaningful distinction between animal and monster and the best distinction I can think of is that animals will KO you, but MONSTERS KEEEELLL YOU. To be Hunter of animals is one thing, to be a Monster hunter is a whole nother level of ballsy.

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 9:16 am
by JohnCarver
Already beat you to it.

Image

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 9:18 am
by ImpalerWrG
Nice, the fangs might be a touch melodramatic but hey it sure looks like its all out of bubble gum.

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 9:34 am
by Thor
I really like that model! Adding new, hard to kill mobs would be an excellent way for non-aggressive players to bile up more.

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 9:44 am
by Lusewing
Cool White Hart! I cant wait to try and go agter that thing...and proberly end up with my ass handed to me.

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 10:07 am
by Judaism
ImpalerWrG wrote:
The new more 'Dire' animal versions spawn in successively darker layers of darkness in place of the current animal, possibly with overlapping ranges if this is possible as it would expose a hunter to a greater mix of animals and he would need to be aware of the difference should be be able to take down one but not the other.


What about the deeper you get, the larger and stronger the animals gets ?

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 10:20 am
by lachlaan
Judaism wrote:
ImpalerWrG wrote:
The new more 'Dire' animal versions spawn in successively darker layers of darkness in place of the current animal, possibly with overlapping ranges if this is possible as it would expose a hunter to a greater mix of animals and he would need to be aware of the difference should be be able to take down one but not the other.


What about the deeper you get, the larger and stronger the animals gets ?


What does that new deer hunter NPC shout about his moby deer? HOOVES AS BIG AS BARRELS, HORNS THE SIZE OF OAKS!!! Wanna see that one :D

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 10:49 am
by Judaism
lachlaan wrote:
What does that new deer hunter NPC shout about his moby deer? HOOVES AS BIG AS BARRELS, HORNS THE SIZE OF OAKS!!! Wanna see that one :D


My personal base is build in 1,70b, I won't be able to walk outside anymore :lol:

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 10:52 am
by thais
JohnCarver wrote:Already beat you to it.

Image



:o so cool!

Re: Recycling Deer

PostPosted: Wed Sep 17, 2014 11:11 am
by Procne
Looks a bit like a mean poodle. I hate poodles.