Recycling Deer

Forum for suggesting changes to Salem.

Recycling Deer

Postby ImpalerWrG » Wed Sep 17, 2014 9:09 am

As JC has openly acknowledge his love of low hanging fruit (or in this case meat) as well as a desire to up the danger level of darkness, I propose that deer (an most other non-monster animals) be given tiers by the simple act of

* slightly enlarging the model
* re-skinning it a noticeably different color shade
* buffing the stats such as HP, damage and speed
* increasing the 'aggressiveness' of the AI where possible
* upping the rare materials drop rate, meat quantity and purity/quality

The new more 'Dire' animal versions spawn in successively darker layers of darkness in place of the current animal, possibly with overlapping ranges if this is possible as it would expose a hunter to a greater mix of animals and he would need to be aware of the difference should be be able to take down one but not the other.

For the marque animals Deer the progression would look something like

Whitetail Deer
Mule Deer
Caribou
Elk
Moose

All animals continue to produce Venison so we don't overload food systems with excessive meat types, some things that rare drop on low level deer could drop consistently on higher tiers or their could be whole new drops that appear only at high levels. The difficulty increase from one tier to the next is comparable to the jump between existing animals like moving from Beaver to Deer hunting, An elite man-eating Beaver could be stronger then a normal Bear, but then their are Bear progressions too and the uber 'Cave Bear' will have maybe 500 blood or some ungodly amount.

But these are all still 'animals' and not monsters. I've always felt that their should be a meaningful distinction between animal and monster and the best distinction I can think of is that animals will KO you, but MONSTERS KEEEELLL YOU. To be Hunter of animals is one thing, to be a Monster hunter is a whole nother level of ballsy.
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Re: Recycling Deer

Postby JohnCarver » Wed Sep 17, 2014 9:16 am

Already beat you to it.

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Re: Recycling Deer

Postby ImpalerWrG » Wed Sep 17, 2014 9:18 am

Nice, the fangs might be a touch melodramatic but hey it sure looks like its all out of bubble gum.
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Re: Recycling Deer

Postby Thor » Wed Sep 17, 2014 9:34 am

I really like that model! Adding new, hard to kill mobs would be an excellent way for non-aggressive players to bile up more.
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Re: Recycling Deer

Postby Lusewing » Wed Sep 17, 2014 9:44 am

Cool White Hart! I cant wait to try and go agter that thing...and proberly end up with my ass handed to me.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Recycling Deer

Postby Judaism » Wed Sep 17, 2014 10:07 am

ImpalerWrG wrote:
The new more 'Dire' animal versions spawn in successively darker layers of darkness in place of the current animal, possibly with overlapping ranges if this is possible as it would expose a hunter to a greater mix of animals and he would need to be aware of the difference should be be able to take down one but not the other.


What about the deeper you get, the larger and stronger the animals gets ?
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Re: Recycling Deer

Postby lachlaan » Wed Sep 17, 2014 10:20 am

Judaism wrote:
ImpalerWrG wrote:
The new more 'Dire' animal versions spawn in successively darker layers of darkness in place of the current animal, possibly with overlapping ranges if this is possible as it would expose a hunter to a greater mix of animals and he would need to be aware of the difference should be be able to take down one but not the other.


What about the deeper you get, the larger and stronger the animals gets ?


What does that new deer hunter NPC shout about his moby deer? HOOVES AS BIG AS BARRELS, HORNS THE SIZE OF OAKS!!! Wanna see that one :D
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Recycling Deer

Postby Judaism » Wed Sep 17, 2014 10:49 am

lachlaan wrote:
What does that new deer hunter NPC shout about his moby deer? HOOVES AS BIG AS BARRELS, HORNS THE SIZE OF OAKS!!! Wanna see that one :D


My personal base is build in 1,70b, I won't be able to walk outside anymore :lol:
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Recycling Deer

Postby thais » Wed Sep 17, 2014 10:52 am

JohnCarver wrote:Already beat you to it.

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:o so cool!
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Re: Recycling Deer

Postby Procne » Wed Sep 17, 2014 11:11 am

Looks a bit like a mean poodle. I hate poodles.
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