JohnCarver wrote:*Brazier Range is getting nerfed down to 11 Tile Radius
Plan, fortify, and defend your bases before the patch accordingly. Wall soak will also be going up. Torch posts will be the longer-radius tower option of the future.
alprice wrote:It would be nice at this point if there was a way to move them. Maybe the mayor only can move them and replace them. This is gonna be rough. Where are my 10 sheds of heal food?
Xsardi wrote:+++++!!!
Why not let us to move these braziers? You have to understand how much frustration this patch will bring without such option.
JohnCarver wrote:Because Raiders will pick up and move your braziers instead of killing them then.
colesie wrote:Please let me carry braziers so I can chase you with one overhead as it fires
MagicManICT wrote:This would/could be the deterrent to raiders carrying braziers. Raider keeps getting hit by the brazier, maybe even for more to the point destroying would be better. Just tossing it out there. After all, we are talking about a burning pot. Sure, you got insulation, but can anything dating from that period really insulate against 500-600+ degrees? (Probably more like 1100-1200 as a charcoal fire can be pushed hot enough to melt lead and copper and forge iron.)
Feone wrote:Yea picking up a lit brazier seems like a terrible idea.
Oh this burning thing is hurting me, gimme a hug burning thing!
Being able to move braziers does make some sense, if implemented it should be a waste crime though. It should probably also be really, really slow and impossible if they are lit. (If an enemy picks one up it'd catch fire causing it to be dropped immediately.)
Not sure if it would have other implications other than making base design slightly more forgiving.
So far from what I read... I think what would be nice is that we could carry braziers on a town claim, but not if it's lit. And honestly if it's not lit when a raider is coming inside well, braziers or not it wouldn't have changed anything.