Going to Seed

Forum for suggesting changes to Salem.

Going to Seed

Postby ImpalerWrG » Mon Sep 15, 2014 6:23 am

More types of field grow-able crops are in the pipeline, how far away who knows, but I think that when we get that next batch of them it would be a good time to change something about how we get seed from certain crops. Currently 2 crops are seed crops (cereal and corn) in which what we are harvesting IS the seed, another cotton is by nature always grown to the point where seeds are mature and the 'bolls' open and we get our seed by separating them, these are fine as is. Likewise potted plants are essentially reproducing by mitosis

But cabbage is all wrong, currently we get several 'heads' of cabbage and a seed stalk which dries to become seeds. Anyone who has ever grown a cabbage or any member of the Brassica family of vegetables know these plants bolt to produce their seed, and a bolted plant is inedible. This is in fact how MOST vegetables work, we harvest and eat them before they go to seed, many things (like onions and carrots) are even bi-annual, it takes 2 years to produce seed but we harvest after just 1 year.

This means that their is a distinct difference in growing for seed or growing for food which effects the market for seed, for one thing real plants produce vastly more seed then is necessary to replace the original planting, plants tend toward hyper-fecundity, even in primitive colonial agriculture we would expect a crop that has gone to seed to produce x10 the seed needed to replant itself. So I propose that cabbage (and all the appropriate vegetables to be added at a later date) basically get another growth phase that takes and additional 2 days perhaps and when it is harvested in that stage it produces only seed stalks, in the prior phase it produces just edible cabbage. Other variations are possible, tobacco for example has to be 'topped' in which the growing tip is cut off early in production to get full size leaves but this prevents any flowers or seeds from developing.

The point is that were not locked into a paradigm of 'grow to last stage and get your produce AND the seed to replant with'. Farmers should be selectively letting some fields go to seed to produce the seed they need to replant the whole operation, or some farmers might choose to grow all seed if they are rapidly expanding cultivation or are selling seed from a particularly well developed line.

Now I did NOT say 'high purity' seed for a reason, purity on seeds has always sucked (even back to Haven) it's a linear grind without any choices along the way. When we had 4 elements to purity their was a little choice in which of the 4 grind paths you were going to go down, but their is zero re-playability to that and we know purity is getting simplified. Worse of all purity doesn't have any interaction with the other mechanics of farming and field influence/fertilizer, what would be a lot more interesting is if seed has Plenty/Speed/Influence/Upkeep modifiers on it that are additive with the fields values when you plant it. The next generation of seed will migrate towards the field values so if you pump a lot of Plenty boosting fertilizer into the field the seed gradually gains high plenty too and becomes adapted to your needs. Stock&Cultivars proficiency probably needs to come in to soft-cap the whole thing somehow so elite farmers can grow and sustain a better seed too, but here you have a lot more interesting seed saving process that is more unique to you and your farming needs.
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Re: Going to Seed

Postby Scilly_guy » Thu Sep 18, 2014 11:17 am

Since before Salem existed I have wanted this in HnH, as someone who plays quite casually, especially in the summer, I actually find it less rewarding knowing that when I log in I can harvest my crops and get both produce and seed for the next generation, if I had to pay attention and catch the fields in the right growth stage it would add value to those crops as they are harder to come by. I know there are early harvestable crops (corn and pumpkins) but the most useful/best is always the last stage.

+1 to crops bolting
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Re: Going to Seed

Postby jesi » Thu Sep 18, 2014 12:38 pm

I concur and this would add an interesting dynamic. But since JC has already said that the quality of the water given to potted plants will soon become irrelevant, I don't think botanical realism is where the Dev's are headed.
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Re: Going to Seed

Postby ImpalerWrG » Mon Sep 22, 2014 2:43 am

Given the changes to farming and the effect of purity on seed, I think this idea has even more merit now.

JC already expressed a strong desire to make the purity raising of fields be something you have to do for yourself, not something you can do by being gifted high quality seed. If this is the goal then just eliminate purity on seed and make the purity increase on a field based on time spent growing things, maybe modified by the total of all influence values. This eliminates the whole 'gifting' of purity problem entirely.

Instead of purity seed has speed/influence/plenty/upkeep values that do the same thing, the field moves towards the seed and the seed moves towards the field with random variation along the way so you can select for your personal 'favorite' set of stats. The field purity could then influence the chance of the random variations being up or down so a higher purity fields can sustain seed that has a greater sum total of modifiers on it.
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