Base destruction

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Base destruction

Postby RonPaulFTW » Fri Sep 12, 2014 7:55 pm

As I look at how much work it's going to be to incorporate a brick wall into our existing town - and hear rumors about even more stronger walls - I wonder if part of the pvp arson patch can be a mechanism for easy self destruction of portions of our base.

The following ideas aren't great - but will get the conversation started:

1) A dynamite item from the NPCs? I guess raiders could use it too - but if expensive enough they shouldn't have an incentive to use it much

2) Mayor only right click destroy permissions

3) Destroy takes less phlegm when you have permissions on the claim
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Re: Base destruction

Postby alprice » Fri Sep 12, 2014 7:58 pm

I am worried about this as well. The dynamite idea is awesome!
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Re: Base destruction

Postby Icon » Fri Sep 12, 2014 8:20 pm

hand to god if he adds tnt i will blow a hole the size of gears of war in the middle of this map


for fun :shock:
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Re: Base destruction

Postby alprice » Fri Sep 12, 2014 9:08 pm

You are bad! I can see it now, just like when there is a tornado a county away and we start getting debris falling from the sky, we shall see debris falling in Boston. :shock:
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Re: Base destruction

Postby Xsardi » Fri Sep 12, 2014 9:12 pm

RonPaulFTW wrote:2) ...mayor right click destroy...

How?
RonPaulFTW wrote:3) Destroy takes less phlegm when you have permissions on the claim

Why?
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Re: Base destruction

Postby Brego » Fri Sep 12, 2014 9:20 pm

RonPaulFTW wrote:
1) A dynamite item from the NPCs? I guess raiders could use it too - but if expensive enough they shouldn't have an incentive to use it much




let's start Armageddon
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Re: Base destruction

Postby lachlaan » Fri Sep 12, 2014 9:52 pm

Xsardi wrote:
RonPaulFTW wrote:2) ...mayor right click destroy...

How?
RonPaulFTW wrote:3) Destroy takes less phlegm when you have permissions on the claim

Why?


I think he's just worried that if you ever need to redesign your base, you'll need to be a titan, or have to cannon your own place, if that becomes a thing.
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Re: Base destruction

Postby Xsardi » Fri Sep 12, 2014 10:05 pm

lachlaan wrote:I think he's just worried that if you ever need to redesign your base, you'll need to be a titan...

Do you see anything illogical here?
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Re: Base destruction

Postby lachlaan » Fri Sep 12, 2014 10:23 pm

I guess we'll just see how tough it'll be to take down the new walls getting added :)
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Re: Base destruction

Postby RonPaulFTW » Fri Sep 12, 2014 10:28 pm

Xsardi wrote:
lachlaan wrote:I think he's just worried that if you ever need to redesign your base, you'll need to be a titan...

Do you see anything illogical here?


No. My personal opinion is that we shouldn't have to plan for 6 different wall types in our initial layout.

I also think we shouldn't have to move to a new base once we want to upgrade a wall layer because it is so difficult to destroy one.
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