Do we need equalized Gluttony Bars?

As everyone knows, the highest Humor determines the cost to raise ANY Humor during a Gluttony session. This was a hold over from Haven&Hearths Food Event Point system and I think the intent was to force a more diverse set of foods to be consumed. But given how FEP/Gluttony has evolved I think it's now obsolete and is just forcing folks to raise all humors in lockstep which is denying us potential character diversity. The fact that ANY humor reaching zero will KO a character is all the incentive we need to not make a 5/5/5/500 out-of-balance freak.
Why it's obsolete mechanically
* If the goal is/was maximizing diversity then the Food Group Penalty/Restore system already gets us eating a wide variety of food groups and would continue to do so because all 4 humors are very well distributed amongst the Food groups.
* A Gluttony session is naturally broken down into individual 'rounds' pushing towards filling a particular humor bar, currently the only sensible choice is to push towards your lowest humor to maintain balance and efficiency, similar rounds will still exist even with unequal bars as wiping out of all progress in bars means food can not just be eaten willy-nilly, but the choice of what humor to push for in each round and in the session overall is more open and subject to your long term goal for the character.
* Their will be a natural 'soft ratio' that prevents humors from being massively out of balance, the fact that their are virtually no pure 1 humor foods, and the wipe out of bar progress mean your going to want to intentionally raise low humors simply to prevent them from 'spoiling' a push towards raising the high humor. I'd suspect no worse then 3:1 ratio and more likely 2:1 for folks not trying very hard to be asymmetrical.
Why we should want more asymmetrical characters
For the sake of specialization of course, crafters and fighters already specialize themselves in their skills and gear, why should Humors be any different. I don't anticipate any problems with crafters, but fighters might conceivable break the combat system if glass-cannon Yellows vs Sprinter Blues vs Tank Reds doesn't produce a pleasant Rock-Paper-Scissors environment, obviously JC should test all this by some arena combat and look to balance out any disparity.
Another area that might bet more interesting is the Crime/Raid system, if crimes cost different bile types to commit and Braizers drained different humors based on the crime committed it could make for the beginning of specialized criminals.
Why it's obsolete mechanically
* If the goal is/was maximizing diversity then the Food Group Penalty/Restore system already gets us eating a wide variety of food groups and would continue to do so because all 4 humors are very well distributed amongst the Food groups.
* A Gluttony session is naturally broken down into individual 'rounds' pushing towards filling a particular humor bar, currently the only sensible choice is to push towards your lowest humor to maintain balance and efficiency, similar rounds will still exist even with unequal bars as wiping out of all progress in bars means food can not just be eaten willy-nilly, but the choice of what humor to push for in each round and in the session overall is more open and subject to your long term goal for the character.
* Their will be a natural 'soft ratio' that prevents humors from being massively out of balance, the fact that their are virtually no pure 1 humor foods, and the wipe out of bar progress mean your going to want to intentionally raise low humors simply to prevent them from 'spoiling' a push towards raising the high humor. I'd suspect no worse then 3:1 ratio and more likely 2:1 for folks not trying very hard to be asymmetrical.
Why we should want more asymmetrical characters
For the sake of specialization of course, crafters and fighters already specialize themselves in their skills and gear, why should Humors be any different. I don't anticipate any problems with crafters, but fighters might conceivable break the combat system if glass-cannon Yellows vs Sprinter Blues vs Tank Reds doesn't produce a pleasant Rock-Paper-Scissors environment, obviously JC should test all this by some arena combat and look to balance out any disparity.
Another area that might bet more interesting is the Crime/Raid system, if crimes cost different bile types to commit and Braizers drained different humors based on the crime committed it could make for the beginning of specialized criminals.