Weapons & War (A new Profficiency)

Currently their exists only one proficiency (Cloak & Dagger) that serves as a prerequisite for all criminal and combat skills. To help create a better distinction between the sneaky rouge/thief game-play and that of the in-your-face fighter I proposed that C&D get split into two Proficiencies, a sneaky oriented one retaining the name Cloak & Dagger and a new proficiency focusing on direct combat which I propose to name "Weapons & War".
Current skills that require C&D would split as so
W&W: Self Defense, Pugilism, Rights o Englishman, Fencing, Fire Arms, Clubbing, Polearms, Cain & Abel
C&D: Trespassing, Larceny, Waste, Big Game, Fast Moves, Monster Hunting
The general theme should be apparent, C&D includes crimes against property, combat moves not linked to specific weapons and Hunting skills and if it ever gets added any Tracking/Ranger stuff. W&W opens all crimes against persons and weapons specific skills (which I imagine their will be more of in the future).
Current skills that require C&D would split as so
W&W: Self Defense, Pugilism, Rights o Englishman, Fencing, Fire Arms, Clubbing, Polearms, Cain & Abel
C&D: Trespassing, Larceny, Waste, Big Game, Fast Moves, Monster Hunting
The general theme should be apparent, C&D includes crimes against property, combat moves not linked to specific weapons and Hunting skills and if it ever gets added any Tracking/Ranger stuff. W&W opens all crimes against persons and weapons specific skills (which I imagine their will be more of in the future).