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Invisible damage traps,hard traps to remove humors.

PostPosted: Wed Sep 03, 2014 2:09 pm
by Brego
Greetings!
the point of this to make invisible traps ,to put them near gates or around base,use it to gates,place on the ground

Make different types of traps .Make harder to create them and get a skill for it.
Every type of trap can get damage for blood,yellow bile,phlegma,black bile also poisoned.
When someone getting in a trap and he got damage ,he is getting timer where he can see how many hours or days one of his humors removed for **** number .
Damage can depends from skill arts and crafts ,if you have high skill you can create very good trap and it has chance to work and make more damage to enemy and one of his humors will remove for some time.
How to find Traps ,idea is skill perennial can see where traps.if you have high skill you can find a hard trap created by high player with high skill arts and crafts.
to destroy enemy trap you need a skill arts and crafts ,depends of what player placed it and what skill he used .it will have a chance to blow up and make damage to your humors if you have low skill.

i don't know if someone posted about traps.
but this is my point how to use arts and craft skill and make harder to get inside player bases ,also very good experience and need to be very carefull or have a player with good skills. ;)

Re: Invisible damage traps,poinosed traps,phlegma traps.

PostPosted: Wed Sep 03, 2014 2:13 pm
by Dallane
It hasn't been posted in a long time but somewhere there has been a thread about it.

Its a good idea but how do you stop someone from laying them all around boston or abusing the skill.

Re: Invisible damage traps,poinosed traps,phlegma traps.

PostPosted: Wed Sep 03, 2014 2:15 pm
by Brego
Dallane wrote:It hasn't been posted in a long time but somewhere there has been a thread about it.

Its a good idea but how do you stop someone from laying them all around boston or abusing the skill.



Make access just to build them on vclaim ,pclaim .?

Re: Invisible damage traps,poinosed traps,phlegma traps.

PostPosted: Wed Sep 03, 2014 3:02 pm
by Dallane
Brego wrote:
Dallane wrote:It hasn't been posted in a long time but somewhere there has been a thread about it.

Its a good idea but how do you stop someone from laying them all around boston or abusing the skill.



Make access just to build them on vclaim ,pclaim .?


Possibly yea but there is just going to be a massive field of traps unless you do like braziers with proximity.

Re: Invisible damage traps,poinosed traps,phlegma traps.

PostPosted: Wed Sep 03, 2014 3:23 pm
by Brego
Dallane wrote:
Brego wrote:
Dallane wrote:It hasn't been posted in a long time but somewhere there has been a thread about it.

Its a good idea but how do you stop someone from laying them all around boston or abusing the skill.



Make access just to build them on vclaim ,pclaim .?


Possibly yea but there is just going to be a massive field of traps unless you do like braziers with proximity.


make access to build just 1-10 traps into own borders,(create own borders of trap). or if you have skill 100 arts and crafts you can build 1 trap into not big area like 10-20 tiles.if you are getting 200 skill arts and crafts you can build 2 traps into own border and you are getting bigger area where you can build 2 traps in it.next 300 skill = 3 traps,400 skill = 4 traps,etc

Re: Invisible damage traps,hard traps to remove humors.

PostPosted: Wed Sep 03, 2014 4:01 pm
by Rifmaster
Brego wrote:Greetings!
the point of this to make invisible traps ,to put them near gates or around base,use it to gates,place on the ground

Make different types of traps .Make harder to create them and get a skill for it.
Every type of trap can get damage for blood,yellow bile,phlegma,black bile also poisoned.
When someone getting in a trap and he got damage ,he is getting timer where he can see how many hours or days one of his humors removed for **** number .
Damage can depends from skill arts and crafts ,if you have high skill you can create very good trap and it has chance to work and make more damage to enemy and one of his humors will remove for some time.
How to find Traps ,idea is skill perennial can see where traps.if you have high skill you can find a hard trap created by high player with high skill arts and crafts.
to destroy enemy trap you need a skill arts and crafts ,depends of what player placed it and what skill he used .it will have a chance to blow up and make damage to your humors if you have low skill.

i don't know if someone posted about traps.
but this is my point how to use arts and craft skill and make harder to get inside player bases ,also very good experience and need to be very carefull or have a player with good skills. ;)


Wait a second, arent the defenses getting nerfed or something?
If so, then why the heck add more defenses when that would be buffing the defenses, which is the opposite to nerfing them.
Oh by the way, i could abuse this with "trapfields", if the traps were as you say ,very good traps, and it was hard to detect them.
Seriously just think about it, make a vclaim, build lots of expansions everywhere and just lay traps in front of the walls, they wouldnt even have to be next to each other, if you had lots the chances of you not hitting a trap would be very low.

Re: Invisible damage traps,hard traps to remove humors.

PostPosted: Wed Sep 03, 2014 4:09 pm
by Brego
Rifmaster wrote:
Brego wrote:Greetings!
the point of this to make invisible traps ,to put them near gates or around base,use it to gates,place on the ground

Make different types of traps .Make harder to create them and get a skill for it.
Every type of trap can get damage for blood,yellow bile,phlegma,black bile also poisoned.
When someone getting in a trap and he got damage ,he is getting timer where he can see how many hours or days one of his humors removed for **** number .
Damage can depends from skill arts and crafts ,if you have high skill you can create very good trap and it has chance to work and make more damage to enemy and one of his humors will remove for some time.
How to find Traps ,idea is skill perennial can see where traps.if you have high skill you can find a hard trap created by high player with high skill arts and crafts.
to destroy enemy trap you need a skill arts and crafts ,depends of what player placed it and what skill he used .it will have a chance to blow up and make damage to your humors if you have low skill.

i don't know if someone posted about traps.
but this is my point how to use arts and craft skill and make harder to get inside player bases ,also very good experience and need to be very carefull or have a player with good skills. ;)


Wait a second, arent the defenses getting nerfed or something?
If so, then why the heck add more defenses when that would be buffing the defenses, which is the opposite to nerfing them.
Oh by the way, i could abuse this with "trapfields", if the traps were as you say ,very good traps, and it was hard to detect them.
Seriously just think about it, make a vclaim, build lots of expansions everywhere and just lay traps in front of the walls, they wouldnt even have to be next to each other, if you had lots the chances of you not hitting a trap would be very low.


Defense of Salem has just walls and brasiers .that's all .why do not make it more interesting.some harder.
i wrote about you cannot build them too much at own border area .you need very high skill to build more traps
are you worry because after this would be very hard to get into enemy city?you have to hard working to get this defense as well as you can .
with the last updates i just noticed everything is getting much harder.so why do not make this traps and it will be harder to raid or get into enemy city.
at the end i want to say this way with traps will give to think every min,hour for people how to do next step to get inside city.

Re: Invisible damage traps,hard traps to remove humors.

PostPosted: Wed Sep 03, 2014 4:32 pm
by nonsonogiucas
Let's say a trap is something you bury in the ground.
When you place it the ground is moved earth, and remains so for the standard period before the biome terrain reclaims it.
Paving on a trap destroys it.
Digging near a trap has a chance of revealing it.
You shouldn't be able to place traps adjacent to each other.

After some time a trap has a chance to decay if not on a claim like any other thing, so yes, you can build minefields all around Providence but:

1 - They will be visible as moved earth for a lot of time
2 - By the time the grass has grown back some of the traps will already be decayed.
3 - I will constantly dig around my claim to make you believe I have just installed 3 rows of traps. ¦]


Optionally, traps always affect everyone, so you have to remember where you put your own :twisted:

Re: Invisible damage traps,hard traps to remove humors.

PostPosted: Wed Sep 03, 2014 5:31 pm
by Feone
nonsonogiucas wrote:Let's say a trap is something you bury in the ground.
When you place it the ground is moved earth, and remains so for the standard period before the biome terrain reclaims it.
Paving on a trap destroys it.
Digging near a trap has a chance of revealing it.
You shouldn't be able to place traps adjacent to each other.

After some time a trap has a chance to decay if not on a claim like any other thing, so yes, you can build minefields all around Providence but:

1 - They will be visible as moved earth for a lot of time
2 - By the time the grass has grown back some of the traps will already be decayed.
3 - I will constantly dig around my claim to make you believe I have just installed 3 rows of traps. ¦]


Optionally, traps always affect everyone, so you have to remember where you put your own :twisted:


I like this.
It should be tweaked though so traps placed off claim will always be decayed before grass grows back. There's absolutely no value in having to wonder if any random wilderness area is dangerous due to traps. Any dug up area however...

I also think traps, like any other combat mechanic, should leave scents. Assault seems appropriate (Non summonable but you can figure out who put them there.). Heavier scents would be appropriate depending on what kind of damage these traps cause.

Re: Invisible damage traps,hard traps to remove humors.

PostPosted: Wed Sep 03, 2014 6:50 pm
by Brego
nonsonogiucas wrote:Let's say a trap is something you bury in the ground.
When you place it the ground is moved earth, and remains so for the standard period before the biome terrain reclaims it.
Paving on a trap destroys it.
Digging near a trap has a chance of revealing it.
You shouldn't be able to place traps adjacent to each other.

After some time a trap has a chance to decay if not on a claim like any other thing, so yes, you can build minefields all around Providence but:

1 - They will be visible as moved earth for a lot of time
2 - By the time the grass has grown back some of the traps will already be decayed.
3 - I will constantly dig around my claim to make you believe I have just installed 3 rows of traps. ¦]


Optionally, traps always affect everyone, so you have to remember where you put your own :twisted:


i think you did not understand my point . this type of defense can build just on vclaim or pclaim .but not everywhere.
Because if you can build everywhere you can hurt own friends who is living with you.
But they can see traps into own city i they are citizens.
i do not think they must be visible .no sense.it's a trap .=why it must be visible?=