About the carpenter / furniture maker profession

The goal is encourage players to specialize their characters in a limited number of professions, thus achieving greater results in those, and then trade with each other.
As it stands, evey kind of profession has its own tools and buildings and the specific buildings are unlocked by the profession specific skills themselves. So to speak, everyone is a carpenter when it comes to the buildings specific to his trade but not for the buildings he hasn't unlocked.
But what if carpentry was a profession of its own?
Every character would retain some very basic construction skill allowing him to set up the basics, but avanced stuff would have to be built by a carpenter...
Problem is you don't want a carpenter to actually visit your base to place buildings.
A possible solution could be: Swedish Carpentry
The skilled carpenter of Swedish tradition would build the requested furniture in his laboratory and then deconstruct it into, possibly multiple, packages (and an Assembly Instructions sheet) that he can then ship to the market for trade.
The packages could be all the same item being the assembly instructions the one that determine what type of building the buyer will assemble at home.
Proficiency in Hammer and Nails could determine the time needed to assemble the piece, so that buyers are still encouraged to put some effort in it rather than just silver. It could also be made so that you have a chance of damaging some materials so you have to buy some "spare parts", additional packages, to finish the building. (Optionally also the witch curse: The Extra Screw)
It's a niceikea idea, isn't it?
As it stands, evey kind of profession has its own tools and buildings and the specific buildings are unlocked by the profession specific skills themselves. So to speak, everyone is a carpenter when it comes to the buildings specific to his trade but not for the buildings he hasn't unlocked.
But what if carpentry was a profession of its own?
Every character would retain some very basic construction skill allowing him to set up the basics, but avanced stuff would have to be built by a carpenter...
Problem is you don't want a carpenter to actually visit your base to place buildings.
A possible solution could be: Swedish Carpentry
![Trollface ¦]](./images/smilies/troll.gif)
The skilled carpenter of Swedish tradition would build the requested furniture in his laboratory and then deconstruct it into, possibly multiple, packages (and an Assembly Instructions sheet) that he can then ship to the market for trade.
The packages could be all the same item being the assembly instructions the one that determine what type of building the buyer will assemble at home.
Proficiency in Hammer and Nails could determine the time needed to assemble the piece, so that buyers are still encouraged to put some effort in it rather than just silver. It could also be made so that you have a chance of damaging some materials so you have to buy some "spare parts", additional packages, to finish the building. (Optionally also the witch curse: The Extra Screw)
It's a nice