Civilian Artifice: One for All, All for One?

Greetings Salemites,

Due to the tremendous effort we have been placing in combat balance it seemed a bit silly to let it all go to waste without careful balance of combat artifice. Once we got deep into that adventure we realized that we needed to make adjustments to the civilian system as well. We hope to have ALL three systems revamped for the August patch (Combat, Combat Artifice, Civilian Artifice). However, we have hit a small roadblock and are looking for your opinions. We are quite positive that we want each civilian artifice to add a healthy amount to the category it specializes in, as well as a small side amount of common Combat D (Civ artifice have no offensive bonus). What we cannot decide is if players feel it would be more fun if their artifice had offsetting values to the other civilian trades so that they at least have "some" bonus in everything they do in one set of clothes. Or if players feel civ artifice should ONLY add to their primary civ attribute, and thus have different clothing sets for different jobs or get no benefit on the off-jobs at all.
What you are looking at here is a Tier2 Weaving Artifice Vs. a Tier1 Culinary Artifice in our test server design space so don't worry yourself as much with the values themselves. More with the feel of it. Should you get that many bonus' categories form a single artifice? Should you have to switch clothes between all jobs considering that we are now specializing more towards Professions.
I see good arguments either way but am looking for the community to tip us over in one direction or another so vote away.

Due to the tremendous effort we have been placing in combat balance it seemed a bit silly to let it all go to waste without careful balance of combat artifice. Once we got deep into that adventure we realized that we needed to make adjustments to the civilian system as well. We hope to have ALL three systems revamped for the August patch (Combat, Combat Artifice, Civilian Artifice). However, we have hit a small roadblock and are looking for your opinions. We are quite positive that we want each civilian artifice to add a healthy amount to the category it specializes in, as well as a small side amount of common Combat D (Civ artifice have no offensive bonus). What we cannot decide is if players feel it would be more fun if their artifice had offsetting values to the other civilian trades so that they at least have "some" bonus in everything they do in one set of clothes. Or if players feel civ artifice should ONLY add to their primary civ attribute, and thus have different clothing sets for different jobs or get no benefit on the off-jobs at all.
What you are looking at here is a Tier2 Weaving Artifice Vs. a Tier1 Culinary Artifice in our test server design space so don't worry yourself as much with the values themselves. More with the feel of it. Should you get that many bonus' categories form a single artifice? Should you have to switch clothes between all jobs considering that we are now specializing more towards Professions.
I see good arguments either way but am looking for the community to tip us over in one direction or another so vote away.