More liftable buildings

Forum for suggesting changes to Salem.

More liftable buildings

Postby RonPaulFTW » Sun Jul 20, 2014 12:17 am

Drying frames, hay stacks, and turkey coops (maybe) should be liftable when empty.
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: More liftable buildings

Postby JohnCarver » Sun Jul 20, 2014 12:19 am

Drying Frames and Haystacks I can see. Turkey coops, not so much.

EDIT:

Image

Yes stealing drying racks does feel rewarding :).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: More liftable buildings

Postby Thor » Sun Jul 20, 2014 12:28 am

PLEASE DO THIS!
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: More liftable buildings

Postby Dallane » Sun Jul 20, 2014 4:21 am

plz lol
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: More liftable buildings

Postby JohnCarver » Sun Jul 20, 2014 4:25 am

Image

There... I think everything is balanced correctly now.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: More liftable buildings

Postby alprice » Sun Jul 20, 2014 4:29 am

:lol:

Nice bedtime story.. Thanks
Embie is my name :P
User avatar
alprice
 
Posts: 1265
Joined: Sun Jan 06, 2013 1:29 am
Location: Dreamland

Re: More liftable buildings

Postby Dallane » Sun Jul 20, 2014 4:38 am

JohnCarver wrote:Image

There... I think everything is balanced correctly now.


FINALLY!
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: More liftable buildings

Postby RonPaulFTW » Sun Jul 20, 2014 4:41 am

JohnCarver wrote:Image

There... I think everything is balanced correctly now.


Someone is having a little too much fun on the dev server.
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: More liftable buildings

Postby Icon » Sun Jul 20, 2014 5:35 am

If JC is all powerfull, can he make a windmill so big he himself can't lift it?
Image
User avatar
Icon
 
Posts: 1722
Joined: Tue May 28, 2013 8:29 pm
Location: Pennsylvania

Re: More liftable buildings

Postby nonsonogiucas » Sun Jul 20, 2014 11:26 am

While I'm perfectly ok with not being able to lift a coop or a house, I would like the option to deconstruct buildings as opposed to destroy them. Some of the materials could be lost or deteriorate in lesser forms in the process (proficiencies might help in this).

- Nails would probably have the worst chance of being saved (they usually bend while being hammered in or when extracted)
- A percentage of the boards would never be saved because they were shaped in a way that is unique to the specific building
- Bricks on the other hand are quite reliable, they would have a high chance to remain intact.
- Iron could turn into scraps that you have to melt again into bars.
- Planed and oiled boads would likely turn into warped boards so the chance of losing them is intrinsic in the planing / oiling process.
etc...
I was lucky...
User avatar
nonsonogiucas
 
Posts: 203
Joined: Sat May 17, 2014 3:57 pm
Location: Rome, Italy

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 6 guests