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Make sky blue

PostPosted: Fri Jul 18, 2014 9:22 pm
by GioPoly
when you choose freecam, the sky could be blue, ( since the land looks like its daytime ) . It would feel better :mrgreen:

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 9:25 pm
by lachlaan
I think they did indeed say they plan to add a skybox :) So yay! Wish granted, sometime in the future.

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 9:26 pm
by GioPoly
lachlaan wrote:I think they did indeed say they plan to add a skybox :) So yay! Wish granted, sometime in the future.


ok, nice :D

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 9:51 pm
by JohnCarver
Won't be blue though. Salem is a dark and gloomy place.

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 10:13 pm
by GioPoly
JohnCarver wrote:Won't be blue though. Salem is a dark and gloomy place.


Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 10:16 pm
by JohnCarver
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:


Here was an early design concept for the ambient sound in the darkness at least.
http://www.mortalmoments.com/salem/concept/ambient.mp3

Once we can create a small, acceptable, ambient file we like we hope to impress just how dark and scary Salem is through the wonderful world of sound.

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 10:17 pm
by The_Witch_King
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ?

You could always suggest for simpler access to the textures and sounds within the game to modify. You could also make a modified client and have it randomize a series of music as well; to fit your taste.

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 10:20 pm
by GioPoly
JohnCarver wrote:
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:


Here was an early design concept for the ambient sound in the darkness at least.
http://www.mortalmoments.com/salem/concept/ambient.mp3

Once we can create a small, acceptable, ambient file we like we hope to impress just how dark and scary Salem is through the wonderful world of sound.


i like it :!:

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 10:21 pm
by GioPoly
The_Witch_King wrote:
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ?

You could always suggest for simpler access to the textures and sounds within the game to modify. You could also make a modified client and have it randomize a series of music as well; to fit your taste.


well i was just joking with that :)

Re: Make sky blue

PostPosted: Fri Jul 18, 2014 10:42 pm
by nonsonogiucas
JohnCarver wrote:
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:


Here was an early design concept for the ambient sound in the darkness at least.
http://www.mortalmoments.com/salem/concept/ambient.mp3

Once we can create a small, acceptable, ambient file we like we hope to impress just how dark and scary Salem is through the wonderful world of sound.


I don't know why but the first 30 seconds remind me of Fallout 3...

I can't wait for changing weather, I kept imagining doing the usual farming things under a heavy rain, the little torch in hand and the torch posts casting their yellowish light in a small radius... and maybe random twisted shadows dancing around... :twisted:


I was thinking... there should be some merrier tunes in there too, then when the witches are added, you could have twisted, scary, versions of the same tunes fading in at random times if you have been cursed.