Prison.

I'd like to propose adding a new mechanic to Salem, prisons.
Prison would be a fairly endgame mechanic, accessible to towns. Towns would be able to convert an area into a prison camp by extending a special claim over it. Possibly a new type of town claim marker.
Towns with a prison give a new option on KOed players. "Imprison" Upon activating this the unfortunate soul gets sent into the town prison. Doing this to characters KO-ed off town claim would leave a slavery scent. Summonable, but less severe than murder. Doing it to characters KOed on the town claim would not leave a scent.
Within the prison claim a new "Cell" marker would be placable. Each cell marker would function as a temporary homestead of the prisoner. Functioning as their respawn point if they KO in prison but not allowing them to teleport to boston from inside.
Imprisonment would spawn the victim within the prison area, possibly at a default location marker.
Once in the prison the KOed victim can be sentenced by a town member. Punishment would be in the form of performing work. Mining boulders, chipping stuff, chopping trees, etc. After sentencing is complete the victim would respawn at an unoccupied cell marker within the prison.
Completing the relevant actions within the prison claim would automatically count towards completing the sentence. Once the sentence is completed the victim gets to respawn at his homestead automatically.
The imprisoned state would apply the following effects:
1) Logging out would be prohibited. The character remains online untill it either gets killed, freed or completes it's sentence.
2) No teleportation to boston or homestead.
3) Allowed trespassing and larceny within the prison claim, in order to complete their tasks.
4) Able to commit waste on the town claim without needing a trial by fire. However, this would count as a criminal act and defenses should respond accordingly.
5) Automatic teleport to freedom upon completion of sentence.
Things that remain unaffected:
Imprisoned characters can be murdered, attacked, KOed like any other. Including by other prisoners.
Imprisoned characters can do anything they normally could, except for things listed above. Including attacking their captors.
Why?
Because tormenting victims is a great source of tears.
Additional notes:
Adding a type of wall segment that allows for transfering containers would be nice. Both the prisoners and their captors would be able to put containers in, or take them out. The wall segment would be weaker than other segments as a downside.
Prisoners should have a new interface window to see their remaining sentence.
The construction of prisons:
Building a prison in such a way that it's secure is entirely up to the town. The only assistance they get is the option to teleport their victims into it for sentencing and to teleport the sentenced victims onto jail markers. If the prison isn't secure, it's the towns problem.
The sentence doesn't neccesarily have to be completable within the prison. A KOed character is at the mercy of it's attackers regardless. If they are imprisoned with no way out it's no worse than death. It's up to the town to decide if they want to allow the victims to complete their tasks, or if they just want to make it into an inescapablepetting zoo trap.
Prison would be a fairly endgame mechanic, accessible to towns. Towns would be able to convert an area into a prison camp by extending a special claim over it. Possibly a new type of town claim marker.
Towns with a prison give a new option on KOed players. "Imprison" Upon activating this the unfortunate soul gets sent into the town prison. Doing this to characters KO-ed off town claim would leave a slavery scent. Summonable, but less severe than murder. Doing it to characters KOed on the town claim would not leave a scent.
Within the prison claim a new "Cell" marker would be placable. Each cell marker would function as a temporary homestead of the prisoner. Functioning as their respawn point if they KO in prison but not allowing them to teleport to boston from inside.
Imprisonment would spawn the victim within the prison area, possibly at a default location marker.
Once in the prison the KOed victim can be sentenced by a town member. Punishment would be in the form of performing work. Mining boulders, chipping stuff, chopping trees, etc. After sentencing is complete the victim would respawn at an unoccupied cell marker within the prison.
Completing the relevant actions within the prison claim would automatically count towards completing the sentence. Once the sentence is completed the victim gets to respawn at his homestead automatically.
The imprisoned state would apply the following effects:
1) Logging out would be prohibited. The character remains online untill it either gets killed, freed or completes it's sentence.
2) No teleportation to boston or homestead.
3) Allowed trespassing and larceny within the prison claim, in order to complete their tasks.
4) Able to commit waste on the town claim without needing a trial by fire. However, this would count as a criminal act and defenses should respond accordingly.
5) Automatic teleport to freedom upon completion of sentence.
Things that remain unaffected:
Imprisoned characters can be murdered, attacked, KOed like any other. Including by other prisoners.
Imprisoned characters can do anything they normally could, except for things listed above. Including attacking their captors.
Why?
Because tormenting victims is a great source of tears.
Additional notes:
Adding a type of wall segment that allows for transfering containers would be nice. Both the prisoners and their captors would be able to put containers in, or take them out. The wall segment would be weaker than other segments as a downside.
Prisoners should have a new interface window to see their remaining sentence.
The construction of prisons:
Building a prison in such a way that it's secure is entirely up to the town. The only assistance they get is the option to teleport their victims into it for sentencing and to teleport the sentenced victims onto jail markers. If the prison isn't secure, it's the towns problem.
The sentence doesn't neccesarily have to be completable within the prison. A KOed character is at the mercy of it's attackers regardless. If they are imprisoned with no way out it's no worse than death. It's up to the town to decide if they want to allow the victims to complete their tasks, or if they just want to make it into an inescapable