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Wider paving range

PostPosted: Fri Jul 11, 2014 8:15 pm
by alloin
Would be awesome if we could pave area's 1 tile further.

Not sure if it's possible code-wise, but paving beneath structures would be awesome too !

would he handy to pave places like this:
Image

Re: Wider paving range

PostPosted: Fri Jul 11, 2014 8:16 pm
by Thor
Why not =P Even though I pave everything before building.

Re: Wider paving range

PostPosted: Fri Jul 11, 2014 8:27 pm
by JohnCarver
I do not see any immediate reason to shun this. So I shall investigate.

Re: Wider paving range

PostPosted: Fri Jul 11, 2014 9:53 pm
by alloin
Thor wrote:Why not =P Even though I pave everything before building.

I'm always like "Oh ****, pavement... right O.o"

Re: Wider paving range

PostPosted: Sat Jul 12, 2014 1:29 am
by Icon
+1 I'm also a chronic underpaver and this would be great, especially if you wanted to switch to or from brick

Re: Wider paving range

PostPosted: Sun Jul 13, 2014 6:58 pm
by Dammit
Even tho I don't pave because it shows where you are on the mini map and then your like on crap base = loot!
I don't see why we can't have this so people can pave and show me the way to their place when I am close. I wish more people would pave highways.

Re: Wider paving range

PostPosted: Mon Jul 14, 2014 4:04 pm
by nonsonogiucas
Dammit wrote:Even tho I don't pave because it shows where you are on the mini map and then your like on crap base = loot!
I don't see why we can't have this so people can pave and show me the way to their place when I am close. I wish more people would pave highways.


I wish instead the game didn't allow for minimap meta-gaming.
Building roads is a very normal thing to do when settling a place, even if you don't pave your roads trails and paths eventually show up because of the continuous trampling of grass under feet / sleds / wheels. Making trails and roads should be encouraged and the task doesn't even require much imagination... make walking on roads really better than walking on any other type of ground. (also have different speed / phlegm consumption for different terrains).

Re: Wider paving range

PostPosted: Mon Jul 14, 2014 5:58 pm
by Rifmaster
nonsonogiucas wrote:
Dammit wrote:Even tho I don't pave because it shows where you are on the mini map and then your like on crap base = loot!
I don't see why we can't have this so people can pave and show me the way to their place when I am close. I wish more people would pave highways.


phlegm consumption for different terrains).


Phlegm consumption for walking? IMO its the worst idea of all time.

Re: Wider paving range

PostPosted: Mon Jul 14, 2014 6:02 pm
by Feone
Rifmaster wrote:
nonsonogiucas wrote:
Dammit wrote:Even tho I don't pave because it shows where you are on the mini map and then your like on crap base = loot!
I don't see why we can't have this so people can pave and show me the way to their place when I am close. I wish more people would pave highways.


phlegm consumption for different terrains).


Phlegm consumption for walking? IMO its the worst idea of all time.


How about for running. It makes sense running trough a forest would be more tiring than running over smooth paved roads.

Re: Wider paving range

PostPosted: Mon Jul 14, 2014 6:11 pm
by Dammit
Feone wrote:
Rifmaster wrote:
nonsonogiucas wrote:
phlegm consumption for different terrains).


Phlegm consumption for walking? IMO its the worst idea of all time.


How about for running. It makes sense running trough a forest would be more tiring than running over smooth paved roads.



Already in the game with Wander and Run skills, they drain phlegm and blood and do a good job over all.