[Wiki] Wiki Suggestion thread

Forum for suggesting changes to Salem.

Re: [Wiki] Wiki Suggestion thread

Postby Procne » Wed Sep 26, 2012 5:13 pm

if you want 50,0,0,0 then I guess sorting by values in specific elements will do the trick.
I was also thinking about another table where values from all 4 elements are mixed together in one column, so that people can quickly find overal max, or element that gives most of specific humour. But still, sorting existing tables by element columns should give similar result
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Re: [Wiki] Wiki Suggestion thread

Postby MagicManICT » Wed Sep 26, 2012 10:44 pm

The problem is the alchemical make-up of the food. An item with a zero in one of the elements is going to be useless if high in that element and less useful at near even. On the other hand, they're usually very strong when in their right element. I'm not sure of any way to statistically analyze that. (I'm sure those that are more practiced at doing these things can come up with something.)
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Re: [Wiki] Wiki Suggestion thread

Postby milonti » Thu Sep 27, 2012 1:39 am

MagicManICT wrote:The problem is the alchemical make-up of the food. An item with a zero in one of the elements is going to be useless if high in that element and less useful at near even. On the other hand, they're usually very strong when in their right element. I'm not sure of any way to statistically analyze that. (I'm sure those that are more practiced at doing these things can come up with something.)


Thats why we mostly put the caveat of all foods being at purity 0. Changing the purity ***** up everything.
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Re: [Wiki] Wiki Suggestion thread

Postby reeper_aut » Sun Sep 30, 2012 3:12 am

foetid ooze

[table]
[tr][th]prof.[/th][th]amount[/th][/tr]
[tr][td]cloak[/td][td]2150[/td][/tr]
[tr][td]pots[/td][td]2050[/td][/tr]
[tr][td]sugar[/td][td]2000[/td][/tr]
[tr][td]thread[/td][td]2800[/td][/tr]
[tr][td]nat. phil.[/td][td]4500[/td][/tr]
[/table]

found it instead of leather in a tanning tube
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Re: [Wiki] Wiki Suggestion thread

Postby sabinati » Sun Sep 30, 2012 3:19 am

it's already on the wiki http://salemwiki.info/index.php/Foetid_Ooze and this thread is not for posting informational updates to the wiki
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Re: [Wiki] Wiki Suggestion thread

Postby reeper_aut » Sun Sep 30, 2012 4:11 am

k, hadn't found it.
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Re: [Wiki] Wiki Suggestion thread

Postby Procne » Tue Oct 16, 2012 8:34 pm

I have extended Food template to include eating time (during gluttony). I think the only proper way of measuring time in this case is number of "ticks" during which percentage grows. I have added it below gluttony values. Default value is 999. If you want to set its value then you have to add one more parameter: | eatingTime=5
As in:

{{Food | Heals=1,2,3,4 | Salt=2,3,4,5 | Mercury=3,4,5,6 | Sulphur=4,5,6,7 | Lead=5,6,7,8 | eatingTime=5}}

If it makes sense then I can add new column for it to gluttony tables
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Re: [Wiki] Wiki Suggestion thread

Postby Ornery » Tue Oct 16, 2012 11:31 pm

Procne wrote:I have extended Food template to include eating time (during gluttony). I think the only proper way of measuring time in this case is number of "ticks" during which percentage grows. I have added it below gluttony values. Default value is 999. If you want to set its value then you have to add one more parameter: | eatingTime=5
As in:

{{Food | Heals=1,2,3,4 | Salt=2,3,4,5 | Mercury=3,4,5,6 | Sulphur=4,5,6,7 | Lead=5,6,7,8 | eatingTime=5}}

If it makes sense then I can add new column for it to gluttony tables


That's awesome.
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Re: [Wiki] Wiki Suggestion thread

Postby ramuller » Sun Oct 21, 2012 2:27 am

I have a suggestion for the Structure Template: add an entry for the structure footprint (e.g., 6 x 6 for the Farmer's House). Currently only a few of the pages list it in text.
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Re: [Wiki] Wiki Suggestion thread

Postby ramuller » Sun Oct 28, 2012 4:40 am

We really need someone who knows whats what to write a page or two on birth and death in salem. In addition to character creation, a discussion of how death occurs (KO vs dead-dead) and how one creates a new character that will inherit the stuff from the dearly departed. It needn't be very involved, just enough information for players to understand the procedures.
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