Cash Shop Incentives

Forum for suggesting changes to Salem.

Re: Cash Shop Incentives

Postby tweenprinc3ss » Sat Feb 16, 2013 1:29 am

I will say, on topic, i have never understood why so many gamin companies only sell items from 5$ and up. If you sold vanity items, hats coats different hair beards skin color for 50c or 1$ you would get EVERYONE buying ****. Lus, they wiuld prolly buy the same **** for all their toons. Vanity items = $$
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i would probably pay 20 bucks or so

Postby Darwoth » Sat Feb 16, 2013 10:41 pm

if my character could have a red/orange mohawk, tattoos, blood stained hands/face/clothes etc.
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Re: i would probably pay 20 bucks or so

Postby alloin » Sun Feb 17, 2013 4:49 am

to see you fail again !

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Re: i would probably pay 20 bucks or so

Postby Gacrux » Sun Feb 17, 2013 6:01 am

Topic merged with Cash shop Incentives thread.
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Re: Cash Shop Incentives

Postby Gacrux » Sun Feb 17, 2013 2:47 pm

darnokpl wrote:Hammer of destruction - removes selected object on your own claim (5$ - 10 uses)


Perhaps a Notice of Deconstruction similar to the writ of homestead allows you to build a deconstruction "totem" on your personal claim and decreases the hp/soak res objects on your claim.
the same thing could be done for Village claims where the major can purchase this as well (maybe 15$ for village 10 for personal) and the totem could have a silver sink where you place it to expand it's influence.

This could also play into skills such as H&N and M&M both giving you a % chance of retaining some parts of the object you are removing.
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Re: Cash Shop Incentives

Postby ysbryd » Wed Mar 06, 2013 11:47 am

Things I would spend money on...

$5 Simple set of furniture... bed, table and chair...(nicer than the ones we can make)
$10 Medium set of furniture... bed, table, chair, sideboard, carpet.
$15 Good set of furniture... leave that one to you, maybe include four poster bed? I dunno
$5 Fire place with animated fire.. to keep us warm on those cold winter evenings.. doesnt have to do anything, just look nice.
$5 Crockery.. with or without bonuses for using
$3 Cutlery...ditto
$3 Mountable windows with or without curtains , each
$5 for five... Pictures..have a huge choice. (including ones of Jorbs and Loftars icons so we can put them in our churches or build small shrines ;) )
$5 Picture with editable scene... put your family on the wall... of the first bear you caught etc...

Basically all the pretty things that make a house a home I would pay for.
( I know we arent allowed pretty things but.. think of the money.. and spoil us for once )

ps. and a 'one way ticket' ability to port with full inventory, once.. or even just with full backpack... cos sometimes I go wandering and end up miles away with a pack full of goodies.. $3
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Re: Cash Shop Incentives

Postby dageir » Wed Mar 06, 2013 9:28 pm

10-pack of saplings of your choice to plant with no requirements for skills.
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Re: Cash Shop Incentives

Postby callanrocks » Thu Mar 07, 2013 3:12 am

The best way a cash shop would not ruin this game woulf be to keep silver and some basic skill packs, but add cosmetic skins for for things, to keep the crafting aspect these items would have more expensive to produce items and buildings, a decorated table with flowers and stuff woulf need more to make then a regular one, a house decorated with living trees would need cuttings ans stuff with a the regular materials

In short, more stuff to craft and build in game, less gamebreaking items
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Re: Cash Shop Incentives

Postby Hans_Lemurson » Thu Mar 07, 2013 1:20 pm

Maybe there could also be a "Donate" option where you get to support the game, but don't get anything in return except a warm fuzzy feeling.

I personally feel uncomfortable buying in-game items, but the idea of simply giving a "Donation" seems more appealing. I know that they are functionally equivalent, and that I could just buy some silver and dump it in the middle of Boston (or a River, to prevent inflation), but that's not the point. Donating money freely to people making things I like feels better.
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Re: Cash Shop Incentives

Postby darnokpl » Thu Mar 07, 2013 7:15 pm

Hunters pack:
- range weapon,
- hunters knife (can be used as sword),
- backpack,
- script (with all butchering skills, small and big game hunting),
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