Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Argentis » Tue Feb 17, 2015 4:19 pm

VagabondEx wrote:
Argentis wrote:
VagabondEx wrote:Straight raycast from your current location to the point where you clicked, red flash on the cursor if you will hit something along the way. (nope, not pathfinding, just a simple red cursor in case when you hit a hitbox) Actually, three parallel raycasts, one from the middle of the char, two from the sides.


No.

and.. why not?


Too ugly ;p
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Re: Small Ideas Thread

Postby VagabondEx » Tue Feb 17, 2015 4:22 pm

Too ugly ;p

Ok, won't argue with that. :)
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Re: Small Ideas Thread

Postby Argentis » Tue Feb 17, 2015 4:24 pm

VagabondEx wrote:
Too ugly ;p

Ok, won't argue with that. :)


Yep the same reason why I don't use the "Show gob path" on modded clients. It's way too ugly.
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Re: Small Ideas Thread

Postby trungdle » Wed Feb 18, 2015 4:00 pm

Something like this arrow show where we are moving toward and a indicator of the destination is better looking for me.
Something like this below character
Image
Plus this at the destination.
Image
You thought I quit.
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Re: Small Ideas Thread

Postby Kandarim » Wed Feb 18, 2015 5:31 pm

Argentis wrote:Yep the same reason why I don't use the "Show gob path" on modded clients. It's way too ugly.


I agree that it may be not very aesthetical, but I found I simply can't do without it :( It's so much help when hunting/foraging.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Small Ideas Thread

Postby Rantul » Wed Feb 18, 2015 10:11 pm

I find building sheds excessively irritating to build requiring glue and wrought iron, for so little space and having so many to build. Double the size of em would be great or add a new Large shed of 128. or make small sheds easier to build or something.
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Re: Small Ideas Thread

Postby JohnCarver » Wed Feb 18, 2015 11:08 pm

Rantul wrote: for so little space and having so many to build.


They are more than twice the size of the next largest outdoor container? How are they so little space?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby Rifmaster » Wed Feb 18, 2015 11:09 pm

JohnCarver wrote:
Rantul wrote: for so little space and having so many to build.


They are more than twice the size of the next largest outdoor container? How are they so little space?


This doesnt mean sheds are big, it means the next largest outdoor container is too small :P
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Re: Small Ideas Thread

Postby JohnCarver » Wed Feb 18, 2015 11:29 pm

This sounds like a solid argument for me to decrease storage of chests and boxes so that sheds feel bigger.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby HolyLight » Wed Feb 18, 2015 11:33 pm

storage in general is fine, it is just some of the bulk items which still do need mass storage.

Coal, ore, lime to name a few. nice little pits for these would still be nice.

Coal, now more than ever.
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