jesi wrote:Darwoth wrote:this choice is nothing about pvp vs carebear and has jack **** to do with maintaining the "status quo" (which is only "maintained" due to the dim wits and cowardice of the opposition) it is a decision centering around whether or not people that do not have 20 hours a day to devote to the game should be allowed to play it at a competitive level or not the way they have been for the past 3 years.
there is a GOOD reason that every single siege based pvp game in the last 12 years has utilized a time release siege mechanic (waste claims), it is because the vast majority of pvp minded players are the "old" generation of gamers like myself who are not teenagers or failed adults with no responsibilities that do not want to sit on their ass all day at the screen even if they did have the option.
. . . leave providence as it is, simply tone down brazier damage (should just revert braziers back to how they were before wipe imo, it was decently balanced then) and we will see raids soon enough as the server matures. leave cannons and the assorted fast paced tools for the fast paced settings of expeditions.
In a nutshell. Agree 100%. I can also say this and I think I represent some small percentage of players. If I can be killed offline without ever having left a scent, I will no longer be a Salemite. Don't know if JC is thinking along those lines, but for what it's worth.
I agree here pretty much, I would still play but very differently- not make any good characters etc. It would ruin the game.
I also agree that seige mechanics could be improved to facilitate more interaction between attackers and defenders.
I strongly feel that salem needs to move away from offline players being summon killed and focus on causing more action in general. More raids! More fights!
It would also be good to make all characters less safe in our bases even when there isn't a raid going on through cool things like the Trojan horse.