d0rin92 wrote:Hunting&hideworking should give 0.5 dmg and 1 defense vs animals(this mechanic is good for new players also for veterans)
that means at 100 hunting&hideworking your stats should be 50 bonus dmg and 100 bonus defense vs animals in salem terms meaning +5 actual damage and +10 defense this also should cap at 200 hunting&hideworking that way this mechanic cant be exploited giving a total of +10 actual damage and +20 defense
That seems like a huge bonus considering that 100 is fairly easy to reach. But then if you stop capping at 200HH what's the point on continuing? The highest HH skill needs 177HH.
And considering all the other proficiencies' benefits, none is capped (that I know of). That wouldn't make sense to cap it as there should be an incentive to always level up your profs depending on what you want your character to be (Hunter, farmer, tailor, woodcarver, etc.).
However, despite the fact that I think you go overboard with the bonus, I think that it is a good idea for the ability of HH.