Rebalancing defences

Forum for suggesting changes to Salem.

Re: Rebalancing defences

Postby jwhitehorn » Mon Dec 17, 2012 10:27 pm

Dallane wrote:His outside the box defenses include having boulders surrounding your base that a person has to chip to remove or find the 1 lucky stone that isn't bugged like the urns.


I"m glad you said "include" and I really hope you don't "assume" that you know the answer because I promise you don't. What Dallane is talking about is this tactic.

Image

While I found the boulder-wall to be one of several clever wayts to think outside the box that is not actually ours or what I was talking about as we didn't actually build this vault. The screenshot shows you a few things:

#1: Something like this was more of a pain to siege so we just bell'd it (again showing that you can influence your raiders mentality on how to attack/seige you by clever mechanics).

#2: It houses 50 humour Chief Alts in hopes that it would have given our enemies a false-sense of security by getting summon kills on characters that didn't matter. It has little to do with the tactics I have been talking about earlier in the thread.


Once again though I hope this is at least helping some people realize that like the nature of any sandbox there is so much room for creative thoughts. And much more than "build stone wall" ---> "Build Brazier" ---> "Assume you are safe".

Our outside the box strategies are INFINITELY more powerful than this silly "rock D" but this "rock D" setup was way more powerful than just a simple wall.

Chief PeePooKaKa
MM Tribe
Last edited by jwhitehorn on Mon Dec 17, 2012 10:28 pm, edited 1 time in total.
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Rebalancing defences

Postby L33LEE » Mon Dec 17, 2012 10:28 pm

With the implementation of trees, defenses capability went up 5000%, just 99.99% of the community are too dumb to realize this.
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Rebalancing defences

Postby Dallane » Mon Dec 17, 2012 10:32 pm

L33LEE wrote:With the implementation of trees, defenses capability went up 5000%, just 99.99% of the community are too dumb to realize this.


I think the point is you shouldn't have to use things like that to make a decent defense. I doubt jorbtar intended for trees or stones to be used as defense.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Rebalancing defences

Postby L33LEE » Mon Dec 17, 2012 10:36 pm

Dallane wrote:
L33LEE wrote:With the implementation of trees, defenses capability went up 5000%, just 99.99% of the community are too dumb to realize this.


I think the point is you shouldn't have to use things like that to make a decent defense. I doubt jorbtar intended for trees or stones to be used as defense.


Are you not the person on many times always basically said "abuse what you can why you can", and now your base is gone, your attitude towards has switched.

Funny to see dallane turn into a carebear.

"you should not have to use out of the box thinking for defenses in a sandbox game", Dallane please leave now.
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Rebalancing defences

Postby Dallane » Mon Dec 17, 2012 10:39 pm

L33LEE wrote:Are you not the person on many times always basically said "abuse what you can why you can", and now your base is gone, your attitude towards has switched.

Funny to see dallane turn into a carebear.

"you should not have to use out of the box thinking for defenses in a sandbox game", Dallane please leave now.


Where did i say that my attitude has switched? My hermit vault has something similar to this along with a nice little trick with walls. Fact is we as in the entire player base shouldn't have to use dumb tricks like this to be safe.

I get you don't like me but this isn't HoB. Keep your rage in check plz.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Rebalancing defences

Postby jwhitehorn » Mon Dec 17, 2012 10:46 pm

Dallane wrote: Fact is we as in the entire player base shouldn't have to use dumb tricks like this to be safe.


I agree. The fact is that the way our base is designed is not a "dumb trick" any more than purity is a "dumb trick". The player base does NOT have to use dumb tricks to be safe.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Rebalancing defences

Postby Potjeh » Mon Dec 17, 2012 10:49 pm

Keep the politics in HoB, please.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Rebalancing defences

Postby L33LEE » Mon Dec 17, 2012 10:49 pm

Dallane wrote:
L33LEE wrote:Are you not the person on many times always basically said "abuse what you can why you can", and now your base is gone, your attitude towards has switched.

Funny to see dallane turn into a carebear.

"you should not have to use out of the box thinking for defenses in a sandbox game", Dallane please leave now.


Where did i say that my attitude has switched? My hermit vault has something similar to this along with a nice little trick with walls. Fact is we as in the entire player base shouldn't have to use dumb tricks like this to be safe.

I get you don't like me but this isn't HoB. Keep your rage in check plz.



Mearly pointing out that in sandbox games, is it not intended for players to seek out strange and wonderful ways to defend themselves ?

How fun it will be to build the siege walls people talk off then go, start base, gain skills why learning nothing of the real world outside your base, build these siege walls, be safe.

From the way defenses are made in this game (Very weak) it seems to me that the devs intent players to think of unique ways to defend there bases, based on current items and machanics (If boulder walls was abuse, the devs can easy fix it, clearly intended and prime defense mechanic anyone and EVERYONE can use, the same as planting trees, if the devs surely never ever intended for such things to be used as defense's adjustments can "easily be made" but are not.)

Current defense and unique ways of defending your base with boulders, trees, claimstones etc are working as intended untill removed. (another of your quotes)

Also why do you think i do not like you ?
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Rebalancing defences

Postby Potjeh » Mon Dec 17, 2012 10:51 pm

I said drop the derail. If you want to discuss defences that's fine, but don't make it personal.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Rebalancing defences

Postby Kaol » Mon Dec 17, 2012 10:55 pm

I actually think you should be able to build a perfectly viable defense with the defensive tools available and not exploiting the game. Also no amount of static defenses can keep raiders at bay forever, and managing to hold off a raid for a night at the cost of loads of townhouses for example is not a good solution.
Kaol
 
Posts: 260
Joined: Tue Nov 13, 2012 1:36 am

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 10 guests