A noob is going to quit when.....

Forum for suggesting changes to Salem.

Re: A noob is going to quit when.....

Postby VagabondEx » Tue Feb 17, 2015 1:51 pm

A few things I have noticed that might turn a new player away:
- Chopping trees for wood blocks: It seems logical that you chop a tree to have wood blocks. Of course, that is the hardest way for a newbie to get them.
- Starting distance: Some never notice the travel to providence option.
- Safe storage: Some never notice that you can store stuff in leantos.
- The jump between Stone & Wood and Iron usage: You need metals for a lot of stuff. Building up a mine, getting ore, building a smelter, etc. is a huge jump. Considering a solo player, it takes ages. Yes, you can buy all that iron and nails, but at the beginning your are basically limited to make charms and sell them. Imho forcing this on a player goes against the idea of the sandbox.
- Fauna: There are just not enough different animals in the game. I think there are as many tree types as animals in the game. A bit of variance and a better fighting scale (something between rabbits and beavers) would help a lot with immersion.
- Outdated info: When looking for information, I always need to consider whether what I am reading is true at the current state of the game. Ie. locksmithing used to work with stones, horticulture increased the gardening yield, etc.
- Diseases
- The lack of any visual effect of using something, ie. Whittling bench.
Last edited by VagabondEx on Tue Feb 17, 2015 2:44 pm, edited 1 time in total.
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Re: A noob is going to quit when.....

Postby Argentis » Tue Feb 17, 2015 1:53 pm

Cheena wrote:
Procne wrote:I think the tutorial should end with character being permakilled with a comment that it will be happening outside the tutorial as well. So that new players will enter the game with the mindset that they WILL die and lose everything.


I absolutly agree with that. 100%.

Quote of lack of common sense. It should be obvious for a person who uses a brain that a couple of hours wasted on a char is nothing.

Dude you don't think like a noob. We're talking about the first impression on a new game you never put a foot on before. A game you never played before. Everyone is not a H&H veteran.


+1
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Re: A noob is going to quit when.....

Postby Kralith » Tue Feb 17, 2015 1:56 pm

Maybe it could help to bring up an official Wiki, that's always uptodate and Link them ingame on default Client.
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Re: A noob is going to quit when.....

Postby Yes » Tue Feb 17, 2015 1:56 pm

Cheena wrote:Dude you don't think like a noob. We're talking about the first impression on a new game you never put a foot on before. A game you never played before. Everyone is not a H&H veteran.

Some people cry when they die in counter strike. This is normal.


One my friend quit in the first 30 minutes because he understood, that he wouldn't be able to spend enough time on this game for it to be fun for him for whatever reason.
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Re: A noob is going to quit when.....

Postby HolyLight » Tue Feb 17, 2015 2:17 pm

Argentis wrote:
Cheena wrote:
Procne wrote:I think the tutorial should end with character being permakilled with a comment that it will be happening outside the tutorial as well. So that new players will enter the game with the mindset that they WILL die and lose everything.


I absolutly agree with that. 100%.

Quote of lack of common sense. It should be obvious for a person who uses a brain that a couple of hours wasted on a char is nothing.

Dude you don't think like a noob. We're talking about the first impression on a new game you never put a foot on before. A game you never played before. Everyone is not a H&H veteran.


+1



Sounds like a tutorial island someone suggested 2+ years ago, were at the end of the island tutorial you are given a combat situation were you are killed or kill the NPC.

Might have to find it.

EDIT: viewtopic.php?f=12&t=1602&p=18686&hilit=Tutorial+island#p18686

Found

EDIT 2: Alot of suggestions in this current thread were made in the Thread above ^^ some 2+ years ago
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Re: A noob is going to quit when.....

Postby Dallane » Tue Feb 17, 2015 3:16 pm

Lack of information is more then likely what makes most people leave. Having said that they more then likely have never read the forums or the wiki.
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Re: A noob is going to quit when.....

Postby alloin » Tue Feb 17, 2015 3:31 pm

Most of my friends who tried Salem & quit because:

- They had no idea what to do, some just studied everything they found
- They couldn't teleport together
- The inventory size (which is now changed +1)
- The lack of quest / reward system: give x amount of items to receive x skill or x item or x humours
- Achievements: people want to do mindless tasks to gain a vanity item or title
- Not enough cosmetic building options
- THE LAG (viewtopic.php?f=10&t=12298)

Not sure if all these points would fit well in Salem, some are just the fault of the player not looking for information (blame all those dumbed down AAA games) but these were complaints that I got.
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Re: A noob is going to quit when.....

Postby Brego » Tue Feb 17, 2015 3:57 pm

I think Salem must has something like ''newbies quest system'', after you ported with a first leanto where every quest can give you a small tips how to do this .It can be over 100 quests but it would be very interesting to see how it works .so why do not make a small quest system and people can understand how to play and what to do until they can start playing harder after all quests done.For example'' keep giving a quests messages ''(with adding tips under this messages ,where you can see what i need to click and where ),you got a new name ,made a hair,colour and ported with a new leanto.People can understand and can see what to do.

I don't think we need an island for newbies ,it's weird idea .I think people must get any tips while they are playing at own place .

When people can do all quests they can get maybe a random prize ,something what can help with future work and building .
Last edited by Brego on Tue Feb 17, 2015 4:08 pm, edited 3 times in total.
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Re: A noob is going to quit when.....

Postby VagabondEx » Tue Feb 17, 2015 4:03 pm

Brego wrote:I think Salem must has something like ''newbies quest system'', after you ported with a first leanto where every quest can give you a small tips how to do this .It can be over 100 quests but it would be very interesting to see how it works .so why do not make a small quest system and people can understand how to play and what to do until they can start playing harder after all quests done.

I don't think we need an island for newbies ,it's weird idea .I think people must get any tips while they are playing at own place .

I agree.
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Re: A noob is going to quit when.....

Postby Rifmaster » Tue Feb 17, 2015 4:37 pm

trungdle wrote: You make the game translatable, I swear i will burn at least a month doing it for free for you into Vietnamese.


Hmm, i just had an idea, how about people sign up and whoever gets accepted, translates things into their own language, and when they do they get a nice funky hat :D
I'll translate whatever you need into bosnian for you :P oh yeah and croatian and serbian, but the languages are 99,9% the same so there is no point.
But yeah something like this would be really nice :)
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