Monetization Scheme: Pay2Kill (a modest proposal)

Forum for suggesting changes to Salem.

Re: Monetization Scheme: Pay2Kill (a modest proposal)

Postby Dallane » Sat Apr 13, 2013 2:31 am

rustles wrote:Lol this idea...

I'm sure a lot of people only took the time to even consider this game because of the freedom to do what ever you want, like in real life. You can steal, kill, do anything really.

The permadeath is what caught my attention. If I had taken the time to download and learn this game, only to find out that I need to pay money to be able to do things, I would just delete the folder. I wouldn't even bother closing the game.

There was actually some game I downloaded a few months ago that advertised the same thing. It turned out you needed a premium account or something to commit crimes, and I did just that. Deleted that folder.

I know a handful of people who tried this game just for the sake of trolling(stealing, killing, destroying things, etc)

And quit once they found out they need to have thousands of skill points just for the ability to do these things. Now imagine what people will think when you have to also pay real life money to do these things. What a way to drive people away from the game, seeing that this game is advertised as a "permadeath crafting sandbox mmorpg".

After how badly the devs strewed up and imbalanced the entire game and gave a large group of criminals unreachable powers, implementing this idea will be the final blow to this game.


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