Sealing Corner Post's

Forum for suggesting changes to Salem.

Re: Sealing Corner Post's

Postby Dallane » Wed Jan 23, 2013 11:48 am

darnokpl wrote:
colesie wrote:LMAO! Lrn2bot noob. We patrolled Dis all day long with bots and only clicked one button. Not hard at all :roll:


That only confirmed my point it was so stupid you wrote bot for that. Imho anything that required bot in HnH shouldn't be here.


so they should shut down salem?
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Re: Sealing Corner Post's

Postby colesie » Wed Jan 23, 2013 5:41 pm

Dallane wrote:
darnokpl wrote:
colesie wrote:LMAO! Lrn2bot noob. We patrolled Dis all day long with bots and only clicked one button. Not hard at all :roll:


That only confirmed my point it was so stupid you wrote bot for that. Imho anything that required bot in HnH shouldn't be here.


so they should shut down salem?

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Re: Sealing Corner Post's

Postby MagicManICT » Wed Jan 23, 2013 7:27 pm

darnokpl wrote:
colesie wrote:LMAO! Lrn2bot noob. We patrolled Dis all day long with bots and only clicked one button. Not hard at all :roll:


That only confirmed my point it was so stupid you wrote bot for that. Imho anything that required bot in HnH shouldn't be here.


You're probably not wording it very well, but the devs have pretty much said similar things regarding gameplay and bots. If the players want/feel a need to bot it, there's something wrong with the game mechanics.

And come on guys... save the sarcasm for HoB. I realize drama is a little short right now, but when someone makes a point, especially when it's the same one a dev has stated over and over, you're effectively saying the devs are the same idiot you're trying to make the other poster out to be.

I think this discussion was best summed up early on: What's the point currently other than to save a few materials for the starter post which are easily obtainable? If someone wants to try and grief you by walling your gates off, all the walls are currently breakable by hand if you have enough phlegm. There's also the fact that they (should) leave waste/vandalism scents for building on your claim that they can be tracked and summoned with.
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Re: Sealing Corner Post's

Postby anfros » Wed Jan 23, 2013 8:20 pm

I think we all agree some sort of timer is needed. I'll just take a sec to describe one of the siege systems used in EvE Online. I'm not saying this saying this system should be implemented in Salem, or even that it would be a good system in Salem, I'm just describing this to give an example of how this problem has been handled in other games.

In EvE there are structures called POSes, basically space stations. These POSes are protected by a active tanking shield (which is a very non-salemy thing), which means the shield continuously regenerate hp over time. This means that to successfully siege and destroy a POS you need to have a larger DPS than the shield's hp-regen. Even if you manage to do this there is another mechanic protecting POSes. When the shield reaches 1/4 hp a properly set up POS enters reinforced mode, it turns invincible, for a maximum of 24 ish hours or until a predefined time of day +-a couple of hours. The POS now needs to be sieged again if it is to be destroyed. What this means from a gameplay perspective is first of all that you cannot simply slowly wear down POS defenses a little bit at a time, once you commit to a siege you either do enough damage to break through the shield, or the shield will regenerate and you will have to start over. Sieging a POS is not something that is quick either, even "dead" POSes take 1-2 hours to break down, even if you have 10+ people. Secondly this system means that people in different timezones are on an equal basis when it comes to sieging since the first siege can be done at a time of the attackers choice while the second siege is done at a time chosen by the defenders.

I do not know if any of this could be used for Salem but I think it's quite good mechanic, when it comes to sieging. A thing I could see in Salem is, like darnokpl said, having to found cannons at your own base and then transport them to the besieged town, I do however not think this would be a good timer mechanic since intercepting cannons would be near impossible. I just think it makes for an interesting choice between transporting siege equipment long distances and building a foundry close to the enemy town. I also think that even once you get your weapons in range and start shooting /whatever, it still should take a substantial amount of time before you break through the enemy walls.
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Re: Sealing Corner Post's

Postby darnokpl » Wed Jan 23, 2013 9:28 pm

anfros wrote:
I do not know if any of this could be used for Salem but I think it's quite good mechanic, when it comes to sieging. A thing I could see in Salem is, like darnokpl said, having to found cannons at your own base and then transport them to the besieged town, I do however not think this would be a good timer mechanic since intercepting cannons would be near impossible. I just think it makes for an interesting choice between transporting siege equipment long distances and building a foundry close to the enemy town. I also think that even once you get your weapons in range and start shooting /whatever, it still should take a substantial amount of time before you break through the enemy walls.


Unless canons will leave scent-like tracks (or make stops every 1-2h for few minutes to regen "some travel stat/bar" and during that stop scent is dropped)?
So you could scout enemy base and gather few scents then track canon-caravan from behind or from your base.

Imho building canons in small camps near enemy towns shouldn't be possible you would have to scout daily, same as in HnH, but much larger area :(

And yes one shot to destroy "brick wall" would be too simple. I like POS-shield-regen idea... maybe here we can use it too.
Town would set "durability of it's walls (shield power)" by spending some amount of resources in defensive structure (of course increase walls durability during "war/siege" shouldn't be possible).
On other side raiders would spend more resources to build more canons...

For me it looks much more interesting that just build ram/scout/destroy ram mechanic... and we got, resources/silver sink, it would be time consuming and transporting canons would require effort from aggressors.
Defenders may choose few paths
- intercept canons (fun for fighter clans),
- rely on their resources invested on "wall durability" (good for carebears towns?),
- welcome aggressors under walls (lazy fighter clans ¦] ),
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Re: Sealing Corner Post's

Postby Droj » Thu Jan 24, 2013 1:04 am

I wonder how many people /quit due to logging in and finding that they were raided whilst they slept.
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Re: Sealing Corner Post's

Postby Dallane » Thu Jan 24, 2013 4:37 am

Droj wrote:I wonder how many people /quit due to logging in and finding that they were raided whilst they slept.


2 many to count.
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Re: Sealing Corner Post's

Postby Wournos » Thu Jan 24, 2013 10:46 am

The whole fence/wall conversation is a big confusion for me. From what I have read it is almost a requirement to have 3 or more walls to resist raids (for a bit). Some say that split-rail fences are worthless, which means that stone wall or plank fence is what to aim for. But stone wall require a **** load of lime and plank fence require tons of nails (which is expensive for those without mining/smithing ability).

Building massive walls could also indicate that there's something very tasty within that village/personal claim, which could entice raiders more. So I'm stuck with the thought of "should I really bother with anything better than split-rail?" to perhaps have a better chance to be left alone. I've been raided once but the person didn't seem to take anything worth carrying (I didn't miss anything except perhaps some food).


Even though I haven't experienced what the OP is talking about, I can see unprotected corner posts being a problem.

A thought that springs to mind is, how many people would choose to play on a safe Salem server if one was introduced. *raises hand*
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Re: Sealing Corner Post's

Postby Dallane » Thu Jan 24, 2013 11:49 am

Wournos wrote:Even though I haven't experienced what the OP is talking about, I can see unprotected corner posts being a problem.

A thought that springs to mind is, how many people would choose to play on a safe Salem server if one was introduced. *raises hand*


its not really a problem at all.

why are you posting in a game you don't play and won't ever play according to your post
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Re: Sealing Corner Post's

Postby Wournos » Thu Jan 24, 2013 1:45 pm

Dallane wrote:
Wournos wrote:why are you posting in a game you don't play and won't ever play according to your post

Not sure where you get that from. I obviously play the game, just not in a pvp manner.
Not to be picky but I post on a forum, not "in a game".
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