How would the community like the Devs to handle bug abuse?

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Re: How would the community like the Devs to handle bug abus

Postby colesie » Tue Dec 25, 2012 5:50 am

Kaol wrote:To be honest it wouldn't be such a problem if the devs were a little more active. How hard can it be to fix a bug like 1x1 fields? How hard is it to make certain items not buildable inside mines? I think with the game in a commerical state, the devs ought to up the priority of bugfixing.

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Re: How would the community like the Devs to handle bug abus

Postby Dallane » Tue Dec 25, 2012 5:54 am

colesie wrote:
Kaol wrote:To be honest it wouldn't be such a problem if the devs were a little more active. How hard can it be to fix a bug like 1x1 fields? How hard is it to make certain items not buildable inside mines? I think with the game in a commerical state, the devs ought to up the priority of bugfixing.

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Re: How would the community like the Devs to handle bug abus

Postby Onionfighter » Tue Dec 25, 2012 6:06 am

I think punitive action should be taken against bug abusers (that is, people who abuse secret bugs without reporting, or even people who report and then abuse without waiting some amount of time).
The problem is that Jorb and Loftar don't really want to do this, and there would have to be a system similar to what TeckX mentioned if there were to be dev powers for anyone else. There would also need to be some system for finding out exactly when someone has been bug abusing.
I just don't see any of this happening.
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Re: How would the community like the Devs to handle bug abus

Postby TeckXKnight » Tue Dec 25, 2012 6:54 am

Kaol wrote:To be honest it wouldn't be such a problem if the devs were a little more active. How hard can it be to fix a bug like 1x1 fields? How hard is it to make certain items not buildable inside mines? I think with the game in a commerical state, the devs ought to up the priority of bugfixing.

I disagree. The game needs all of its core features available first and then for more content to spill forth. Once we have a huge mess of Everything then we can see how it all really interacts and then bug fixing should be a priority.
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Re: How would the community like the Devs to handle bug abus

Postby Darwoth » Tue Dec 25, 2012 8:21 am

seems like there is a lot of hysteria over nothing
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Re: How would the community like the Devs to handle bug abus

Postby staxjax » Tue Dec 25, 2012 8:35 am

Darwoth wrote:seems like there is a lot of hysteria over nothing


Yeah, pretty much.

None of the serious bugs presented in this thread have had any effect on the people whining about them. What is and what is not a bug is best left up to the developers after the players have stated their concerns. If they see it as a bug, or not working as intended, then there will be a fix for it in due time.
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Re: How would the community like the Devs to handle bug abus

Postby JinxDevona » Tue Dec 25, 2012 8:40 am

TeckXKnight wrote:
JinxDevona wrote:What about in game mods. They could be chosen by the devs, given the ability to transport around the map to check on things. They would be able to ban people, etc. It would have to be fair, trusting people.

In-game mods would have to be paid and have to adhere to a strict ethics code and ruleset. People are putting a lot of money into a game for the chance to have the freedom to mold the world and one another; any infringing on these rights would anger almost everyone and so the mods would have to professional all of the time. I'd also advise they be invisible, muted, and, unfortunately, not allowed to play the game or share the details of their travels with anyone aside from staff. The critical information they observe casually would be lethal to players if it were leaked in any way. Essentially invisible guardians who teleport onto players and sweep out horrific offenders and gross bug abuse. That's if something like that was ever done though.

Not necessarily true. I know of games that mods actually play and mod. It may be difficult to find trustworthy people, but you can find them for free. I don't think I have the expertise to do it, but I would be completely fair, impartial, and can keep secrets (not that I want to, just an example). There has to be other people like me out there. You could also have a separate character for a mod than your playing character (I think). There could be a set of rules they would have to agree to and rules to use as a standard for modding others. I think it could be considered to have mods. It would be a decent solution to more than just the bug issue.
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Re: How would the community like the Devs to handle bug abus

Postby Dallane » Tue Dec 25, 2012 8:44 am

JinxDevona wrote:Not necessarily true. I know of games that mods actually play and mod. It may be difficult to find trustworthy people, but you can find them for free. I don't think I have the expertise to do it, but I would be completely fair, impartial, and can keep secrets (not that I want to, just an example). There has to be other people like me out there. You could also have a separate character for a mod than your playing character (I think). There could be a set of rules they would have to agree to and rules to use as a standard for modding others. I think it could be considered to have mods. It would be a decent solution to more than just the bug issue.


With a game like this having GM's patrolling and investigating abuse is going to lead to terrible things. This community has so many hidden friendships. There are a few people I forum warrior against and then we giggle about it later on skype and i hope he see's it here and gets to work on moar wood.
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Re: How would the community like the Devs to handle bug abus

Postby colesie » Tue Dec 25, 2012 9:04 am

Dallane wrote:
JinxDevona wrote:Not necessarily true. I know of games that mods actually play and mod. It may be difficult to find trustworthy people, but you can find them for free. I don't think I have the expertise to do it, but I would be completely fair, impartial, and can keep secrets (not that I want to, just an example). There has to be other people like me out there. You could also have a separate character for a mod than your playing character (I think). There could be a set of rules they would have to agree to and rules to use as a standard for modding others. I think it could be considered to have mods. It would be a decent solution to more than just the bug issue.


With a game like this having GM's patrolling and investigating abuse is going to lead to terrible things. This community has so many hidden friendships. There are a few people I forum warrior against and then we giggle about it later on skype and i hope he see's it here and gets to work on moar wood.

Agreed, old friendships last for a long time and it's stupid not to think they wouldn't carry over.
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Re: How would the community like the Devs to handle bug abus

Postby L33LEE » Tue Dec 25, 2012 11:49 am

staxjax wrote:
Darwoth wrote:seems like there is a lot of hysteria over nothing


Yeah, pretty much.

None of the serious bugs presented in this thread have had any effect on the people whining about them. What is and what is not a bug is best left up to the developers after the players have stated their concerns. If they see it as a bug, or not working as intended, then there will be a fix for it in due time.


Well the major current issue imho is the 1x1 fields which i feel is serious abuse of the system to the extreme, giving huge advantages.

A player using 1x1 fields can effectively have x10 more fields in the same area as a reg player. This increases production speed, due to less travel around the farms, this increases yeild due to easier maintenance and faster harvesting / processing of the fields. It makes them easier to defend, If you grow outside you need x10 less farming land, meaning ALOT less Pclaim land needed, Less Tax upkeep, and ALOT less walls defending them. On another note, add the 1x1 fields into a pure dark mine were they would never ever grow in reality, and you have a recipe for serious abuse, and people imho doing these such things should be banned, but only in a commercial model not in beta, unless they intend to be no server wipe, then you must ban / remove these players from beta due to the huge unfair advantage they have gained, or as been suggested lock the servers to beta test servers only, once the game is launched.

In the current state of the game, in 24 hours work after gaining the skills, you can bore out a mine(Abusers currently asking to make it easier on the suggestion forums) and only need to own 15x15 of pclaim above ground to live happily underground, working as intended ? i think not. Yet all the vets will claim it is "Use of game mechanics and not bug abuse", yet they scream @ lofta + jorb that chief destroying a bell on his own personal claim is "bug abuse" when in fact is was very well planned use of legit game machanics and thus it was changed to make all auth objects indestructible even on your own land. Seems fair. Unbreakable walls of auth objects ? HnH2.0

Rename the game to HnH2.0, keep the current vets and player base of 200 players, enjoy your almost dead game forever.

Again, how the hell can you "ban" bug abusers in "CLOSED BETA TESTING", is this thread for real ? lol What the hell is our purpose here if we cannot freely bug abuse ? BUT THE GAME NEEDS A RESET, and new rules / regulations inplace for the commercial launch.

The devs, mods, friendship circles among the vets etc, show huge favoritism with suggestions and modifications to the games, in matters of justice, and many ingame abuse / politics, that its so ***** obvious that everyone can see it except the vets + mods + devs, which shows so much ignorance its unreal, and everyone knows how ignorant the devs, mods, and vets are, hence HnH never grew into anything big, and they bring the same problems here.


Before any of the matters about banning etc can be made, the professionalism of this game must be brought up several notches unless as i mentioned before you want this game to seem like a kids playground made by college friends as a fun project for the lulz.
Last edited by L33LEE on Tue Dec 25, 2012 11:56 am, edited 1 time in total.
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