Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby JohnCarver » Tue Dec 23, 2014 8:15 pm

Kandarim wrote:now that weapons also need to go into the tool hand, allow them to go on the toolbelt as well, with the same mechanics as tools.


This would allow players to switch between combat moves too easily.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby Kandarim » Wed Dec 24, 2014 1:52 am

JohnCarver wrote:
Kandarim wrote:now that weapons also need to go into the tool hand, allow them to go on the toolbelt as well, with the same mechanics as tools.


This would allow players to switch between combat moves too easily.


then turn it back so we can use a sword in our off-hand :| every time I do anything my sword gets unequipped and if I'm not careful, dropped on the floor.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Small Ideas Thread

Postby anfros » Sat Dec 27, 2014 12:45 am

Might not be a small thing but still:
The ability to SECURELY sell unused cash shop items ingame for silver. This way people can get silver from the cash shop without it being a faucet and more people can aquire store bought items.
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Re: Small Ideas Thread

Postby anfros » Sat Dec 27, 2014 12:52 am

Kandarim wrote:
JohnCarver wrote:
Kandarim wrote:now that weapons also need to go into the tool hand, allow them to go on the toolbelt as well, with the same mechanics as tools.


This would allow players to switch between combat moves too easily.


then turn it back so we can use a sword in our off-hand :| every time I do anything my sword gets unequipped and if I'm not careful, dropped on the floor.


This would negate the whole point of cutting someones hand off. Might be better to allow people to use some or all tools in their off-hand. Maybe add a Ambidexterity skill and make weapons most weapons twohanded, though this would probably mess with the devs ability to later add shields to the game.
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Re: Small Ideas Thread

Postby JohnCarver » Sat Dec 27, 2014 5:54 am

anfros wrote:Might not be a small thing but still:
The ability to SECURELY sell unused cash shop items ingame for silver. This way people can get silver from the cash shop without it being a faucet and more people can aquire store bought items.


This already exists. They are called Stalls.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby anfros » Sat Dec 27, 2014 7:26 am

JohnCarver wrote:
anfros wrote:Might not be a small thing but still:
The ability to SECURELY sell unused cash shop items ingame for silver. This way people can get silver from the cash shop without it being a faucet and more people can aquire store bought items.


This already exists. They are called Stalls.



Which is not something that is available to those who probably would be most willing to buy items to aquire silver: noobs. Also can selling via stalls really be considered secure since you have to move them from the postman to the stall since there are ways to knock someone out and even kill them in providence. Keep in mind that that I'm not thinking of secure trade for all items just for unredeemed store-bought items. Might be a silly idea, but it might just increase the amount of said items, meaning more of these "exclusive" items would be made available for people who aren't willing to spend cash themselves.
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Re: Small Ideas Thread

Postby LOMS » Sat Dec 27, 2014 7:34 pm

Don't cap max damage to stomps.
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Re: Small Ideas Thread

Postby JohnCarver » Sat Dec 27, 2014 7:58 pm

LOMS wrote:Don't cap max damage to stomps.


You mean stumps? Or stomps?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby LOMS » Sat Dec 27, 2014 8:18 pm

JohnCarver wrote:
LOMS wrote:Don't cap max damage to stomps.


You mean stumps? Or stomps?


Stumps. :roll:
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Re: Small Ideas Thread

Postby JohnCarver » Sat Dec 27, 2014 8:47 pm

Yes good catch. It seems reasonable to me that a stump would take 'longer' to rip out than a tree takes to chop down. It also seems reasonable to me that the speed would be a better function of Soil Digging.

Will adjust this for next patch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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