Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby jophbot » Fri Oct 21, 2016 7:18 am

Nsuidara wrote:[i]
You can off the old assumptions about the timber piles ?
Mean Timber Piles need 6+ titles empty space for better effects ? meybe set not 6 titles.. but 2-3 titles...


6 tiles works very well for space efficiency, given other non-collidable object sizes. Why do you want to use open space for board piles, so much wasted space.
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Re: Small Ideas Thread

Postby Nsuidara » Sat Oct 22, 2016 9:19 am

jophbot wrote:
Nsuidara wrote:[i]
You can off the old assumptions about the timber piles ?
Mean Timber Piles need 6+ titles empty space for better effects ? meybe set not 6 titles.. but 2-3 titles...


6 tiles works very well for space efficiency, given other non-collidable object sizes. Why do you want to use open space for board piles, so much wasted space.

i totaly don't understand you...
i wanna be less then 6 titles -> 2 or 3 titles for timber.. then where waste ? isnt waste
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Small Ideas Thread

Postby TotalyMeow » Sat Oct 22, 2016 5:28 pm

Nsuidara wrote:
jophbot wrote:
Nsuidara wrote:[i]
You can off the old assumptions about the timber piles ?
Mean Timber Piles need 6+ titles empty space for better effects ? meybe set not 6 titles.. but 2-3 titles...


6 tiles works very well for space efficiency, given other non-collidable object sizes. Why do you want to use open space for board piles, so much wasted space.

i totaly don't understand you...
i wanna be less then 6 titles -> 2 or 3 titles for timber.. then where waste ? isnt waste


This is also a significant mechanic change and so not a small idea.
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Re: Small Ideas Thread

Postby saltmummy » Sun Oct 23, 2016 5:44 pm

Scarves for our faces? Sort of like the pajamas with steadily increasing costs and qualities depending on materials? They would be for thermal value applied to the face and no slots, just like any other mask.
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Re: Small Ideas Thread

Postby Paradoxyc » Sun Oct 23, 2016 8:01 pm

saltmummy wrote:Scarves for our faces? Sort of like the pajamas with steadily increasing costs and qualities depending on materials? They would be for thermal value applied to the face and no slots, just like any other mask.


Sounds nice
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Re: Small Ideas Thread

Postby Onasaki » Tue Oct 25, 2016 2:42 am

It'd be nice, if you could use Arrowheads as makeshift slingshot ammo, if you're out of stones. Same damage and everything, to keep it balanced, but an alternate source of ammo.

And the ability to use books as tinder/burn them. It's Salem in the 1630s, and we can't burn books? Tsk tsk. :P
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Re: Small Ideas Thread

Postby saltmummy » Tue Oct 25, 2016 8:30 am

Onasaki wrote:It'd be nice, if you could use Arrowheads as makeshift slingshot ammo, if you're out of stones. Same damage and everything, to keep it balanced, but an alternate source of ammo.

uh, no. Stones are one of the most common things in the game. They are everywhere. No one is going to fling a slightly uncommon foragable worth 2, and potentially 30, silver when they could take two seconds to pick up or chip an incredibly common rock from a boulder. Or a flat stone, piece of gneiss, piece of limestone, flint, or piece of granite. All of which are far more common than arrowheads.
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Re: Small Ideas Thread

Postby jophbot » Tue Oct 25, 2016 5:01 pm

Nsuidara wrote:
jophbot wrote:
Nsuidara wrote:[i]
You can off the old assumptions about the timber piles ?
Mean Timber Piles need 6+ titles empty space for better effects ? meybe set not 6 titles.. but 2-3 titles...


6 tiles works very well for space efficiency, given other non-collidable object sizes. Why do you want to use open space for board piles, so much wasted space.

i totaly don't understand you...
i wanna be less then 6 titles -> 2 or 3 titles for timber.. then where waste ? isnt waste


Right now there are enough squares between piles to fit other non-collidable objects neatly without impacting your mold generation. What will you use the space between piles if it's reduced to 3 squares? Nothing ... so ... wasted space. Plus Meow said no :P
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Re: Small Ideas Thread

Postby GigiBecali » Wed Oct 26, 2016 7:19 pm

Make snails move around slowly and let them be pickable like frogs
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Re: Small Ideas Thread

Postby Nsuidara » Thu Oct 27, 2016 6:59 am

jophbot wrote:Right now there are enough squares between piles to fit other non-collidable objects neatly without impacting your mold generation. What will you use the space between piles if it's reduced to 3 squares? Nothing ... so ... wasted space. Plus Meow said no :P

I onlu know "fields" is type non-collidable object...
and i'm don't use so much fields...

next if be 3 titles for timber piles... you still can made 6 titles...
but other player meybe wanna use area for only timber ? and 6 titles is...
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