Hunger...

Forum for suggesting changes to Salem.

Re: Hunger...

Postby jwhitehorn » Wed Mar 12, 2014 11:11 pm

Potjeh wrote:I really don't get what's bad about gluttony working more like inspiration. Consistency is generally a good thing in game design.


No, duplication of existing systems is repetitive and boring and a sign of uninspired game design. Thank goodness that the dev's dont' care to balance the game around your inability to balance your life.

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Re: Hunger...

Postby L33LEE » Thu Mar 13, 2014 2:26 am

Personally they should add some heafty foods for the more casual player.

Something like a glutton multipiler table, were when you gain a bile from scoffing food, you get +2 or +3 to a bile instead of +1, however you get like a x3 or x5 longer debuff timer.

So you could gain 15~30 biles in a single session (at the current pace of the game) but you would gain like a 5~8 day debuff from it, this would also allow for holidays for all players, including the hardcore's.

Im talking about a player in the area of 60 biles, being able to boost them all to 65~ in 1 session, then sitting on a nice 4 day debuff or something similar.
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Re: Hunger...

Postby lachlaan » Sat Apr 05, 2014 10:29 am

I find this suggestion very much lacking in that it'd create a situation where you can just eat short session after short session of the optimal composition with bad debuffs and chain them till you run out of hunger. For a night feasting session i have to sacrifice a long debuff as the 5th or so point to make it bearable, because spamming autumn's delight would put me at 10% nuts and 10% shrooms rather quickly. However with your suggested system it'd just be 1-2 autumn's delight for example and then optimal fillers. Same with all other biles, it'd render the reduce/restore mechanic totally useless and would (i think) unfairly remove from how well the player's progress scales with his effort. I can't possibly fathom how people can call the gluttony system a facebook game in the same thread they suggest it be turned into an actual facebook game. Either you want to mindlessly log on, waste your credits and then log off, or you want to think your debuffs through and craft your experience yourself, as would be expected of you in a sandbox game.
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Re: Hunger...

Postby DarkNacht » Sat Apr 05, 2014 11:16 pm

While the system would have to be tweaked to work well with this type of system so that you could not just quit a glutting session and start a new one to remove your reductions, there is already mechanics in place that make it so glutting one point at a time is not the optimal way to eat.
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Re: Hunger...

Postby Rantul » Wed Apr 09, 2014 3:22 pm

I don't agree with the statement this system is bad for casual player, but just the opposite, the example was you glut raise 1 bile level wait an hour and a half and repeat, where as a casual player can log in for 2 minutes tops glut 20 hours worth gain 6 bile levels then log off till tomorrow and repeat. While a active player is constantly waiting an hour and half for 1 level will take him at that rate 9 hours of active playing for the same bile levels....9 hours in comparison to 2 minutes. Sure the active player will glut some hours before he plays again but it won't be like the casual player, you just burned off 9 hours already. I average less than 3 hours per level with mass gluttony, an hour and a half longer than doing one at a time and I am rounding up. So active player, you saved 4 and a half hours and gain 3 additional bile levels for playing 9 hours and showing up to your "kitchen" every hour and a half. Congrats I hope it was worth it. HOW does this make it harder for casual players? The system is just the opposite, active players don't get nearly the rewards for playing. Now I think about play time vs bile level.

For me it takes an hour roughly to make a weeks worth of glut food and maybe another hour gathering, farming, etc to make them. So then all i could do is spend 10 minutes each day afterwards for the next 7 days. for a total of playing 3 hours and 10 minutes, but let's just call it 4 hours of play time. I'll even round it down to 5 bile levels per day when i average 6. So, in the 7 days i play i gain 35 bile levels with one bile level averaging every 7 minutes. That is of course IF that's all I was to do. Now lets look at the active player who gained those 3 mighty bile levels per day with his gain being 8 bile levels instead of 5. I'll just say he can get 35 in 4 days giving a extra 3 bile levels for good measure. Then total play time for him is 36 hours, average playing time per bile level about 1 hour (rounded down). Total benefit of playing 9 hours a day for a week? He has 3 days left so he would gained roughly another 24 bile levels, with total play time of 63 hours really hard core salem player right :P. For a 59% increase in bile level gain. Now of course as your bile levels gets higher, being active becomes even less benefitcial as the cooldowns per level increases on average.

So please stop saying the glut system is bad for casual players, it is purely a casual system designed for casual players. Even though I might play for 6 hours at a time i don't wanna be bothered with stopping whatever redundant thing I'm doing to run back to town and glut for 1 level. I do the 20 hour cool down and be done with it. Now my biles are still relatively low, can barely kill a bear with a sword, and i gain 5-7 bile levels still each day (depends on what bile i do). You guess i have 50-60 with that statement.

Now, another thing to consider is when your bile levels start to get high your cooldown time on glut for each level will start getting a whole lot bigger. So for that one bile level at what 150 biles will be how long? And I hear this isn't any good for casual players....Give me a break, I keep thinking of Forest Gump reading some of these posts. Maybe what needs to happen is someone define the definition of casual and active for some you folks.

IF i can log in and gain just 59% less bile levels in 2 minutes per day in comparison to someone who plays all day everyday translates into CASUAL system. Good for casual BAD for active. The system for study insp is much worst for active players than this glut system, but that's another story.
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Re: Hunger...

Postby Dallane » Wed Apr 09, 2014 10:51 pm

Rantul wrote:TLDR


Its not casual at all actually. If you are eating correctly then you can be pumping out a 1-3+ humors a hour depending on your current humors
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Re: Hunger...

Postby Rantul » Thu Apr 10, 2014 2:42 am

Maybe with low biles, there's no foods with less than 1 hour fed and full that can level me now. At least i don't see any for any bile, couple of the roasted fish like the gold picklefish :P, pretty good points for roasted, but it won't level me. I would hope you wouldn't remain 50 biles or less for too long, at 50 basically need 2, if yellow bile most likely 3, assuming your not using t2 t3 or any of the pole fishing fish, basic farming and gathering foods. It is true that in the beginning it's closer to active player system and you can gain a lot of levels, just as you head into mid-game and end-game it changes to purely casual.

I don't know anyone with 150 biles yet and question how long they average full and fed. I just imagine that you start hitting a min of a 3-6 hour cooldown per level would be pretty hard to be logged in every few hours to level, with those min. cool downs prob be lucky to get 3 levels from mass gluttony, I wish I knew. I don't have high biles yet. At some point, both casual and active level up the same, at that point you should have t3 fields and using the best food from each category takes some planning no doubt. That was what this system focuses on, using variety. Old glut system was horrible and worst, but it did always keep you busy working on getting stronger. I pay some attention not much yet to category eating, not worth it yet, in the 50's.

Someone said there's hunger in HnH, which if you use phelgm and create hunger and reduce your cooldown would fix the issue about rather being active helps a lot or not much. If that is what the system on HnH is, its the way we should go too. It would be nice to "work off" full and fed, and good idea. No more issues with glut cooldown. Active players can enjoy the benefits of playing as far as biles go and then maybe have something for insp points too.
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Re: Hunger...

Postby DarkNacht » Thu Apr 10, 2014 3:04 am

Rantul wrote:Someone said there's hunger in HnH, which if you use phelgm and create hunger and reduce your cooldown would fix the issue about rather being active helps a lot or not much. If that is what the system on HnH is, its the way we should go too. It would be nice to "work off" full and fed, and good idea. No more issues with glut cooldown. Active players can enjoy the benefits of playing as far as biles go and then maybe have something for insp points too.

HnH's hunger system is terrible, it leads to people having to run exercise bots to stay on top, this system is bad but atleast its not HnH levels of terrible.
Last edited by DarkNacht on Thu Apr 10, 2014 6:57 pm, edited 1 time in total.
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Re: Hunger...

Postby Rantul » Thu Apr 10, 2014 3:12 am

You don't mean HnH has a treadmill and actually have to "exercise" do you? Or an item to exercise heh.
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Re: Hunger...

Postby Dallane » Thu Apr 10, 2014 2:08 pm

DarkNacht wrote:
Rantul wrote:Someone said there's hunger in HnH, which if you use phelgm and create hunger and reduce your cooldown would fix the issue about rather being active helps a lot or not much. If that is what the system on HnH is, its the way we should go too. It would be nice to "work off" full and fed, and good idea. No more issues with glut cooldown. Active players can enjoy the benefits of playing as far as biles go and then maybe have something for insp points too.

HnH's hunger system is terrible, it leads to people having to run exercise to stay on top, this system is bad but atleast its not HnH levels of terrible.


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