I don't agree with the statement this system is bad for casual player, but just the opposite, the example was you glut raise 1 bile level wait an hour and a half and repeat, where as a casual player can log in for 2 minutes tops glut 20 hours worth gain 6 bile levels then log off till tomorrow and repeat. While a active player is constantly waiting an hour and half for 1 level will take him at that rate 9 hours of active playing for the same bile levels....9 hours in comparison to 2 minutes. Sure the active player will glut some hours before he plays again but it won't be like the casual player, you just burned off 9 hours already. I average less than 3 hours per level with mass gluttony, an hour and a half longer than doing one at a time and I am rounding up. So active player, you saved 4 and a half hours and gain 3 additional bile levels for playing 9 hours and showing up to your "kitchen" every hour and a half. Congrats I hope it was worth it. HOW does this make it harder for casual players? The system is just the opposite, active players don't get nearly the rewards for playing. Now I think about play time vs bile level.
For me it takes an hour roughly to make a weeks worth of glut food and maybe another hour gathering, farming, etc to make them. So then all i could do is spend 10 minutes each day afterwards for the next 7 days. for a total of playing 3 hours and 10 minutes, but let's just call it 4 hours of play time. I'll even round it down to 5 bile levels per day when i average 6. So, in the 7 days i play i gain 35 bile levels with one bile level averaging every 7 minutes. That is of course IF that's all I was to do. Now lets look at the active player who gained those 3 mighty bile levels per day with his gain being 8 bile levels instead of 5. I'll just say he can get 35 in 4 days giving a extra 3 bile levels for good measure. Then total play time for him is 36 hours, average playing time per bile level about 1 hour (rounded down). Total benefit of playing 9 hours a day for a week? He has 3 days left so he would gained roughly another 24 bile levels, with total play time of 63 hours really hard core salem player right

. For a 59% increase in bile level gain. Now of course as your bile levels gets higher, being active becomes even less benefitcial as the cooldowns per level increases on average.
So please stop saying the glut system is bad for casual players, it is purely a casual system designed for casual players. Even though I might play for 6 hours at a time i don't wanna be bothered with stopping whatever redundant thing I'm doing to run back to town and glut for 1 level. I do the 20 hour cool down and be done with it. Now my biles are still relatively low, can barely kill a bear with a sword, and i gain 5-7 bile levels still each day (depends on what bile i do). You guess i have 50-60 with that statement.
Now, another thing to consider is when your bile levels start to get high your cooldown time on glut for each level will start getting a whole lot bigger. So for that one bile level at what 150 biles will be how long? And I hear this isn't any good for casual players....Give me a break, I keep thinking of Forest Gump reading some of these posts. Maybe what needs to happen is someone define the definition of casual and active for some you folks.
IF i can log in and gain just 59% less bile levels in 2 minutes per day in comparison to someone who plays all day everyday translates into CASUAL system. Good for casual BAD for active. The system for study insp is much worst for active players than this glut system, but that's another story.