Murder insurance for $6.99

Forum for suggesting changes to Salem.

Re: Murder insurance for $6.99

Postby Darwoth » Sat Apr 06, 2013 4:40 am

Ass_Kraken wrote:
Potjeh wrote:It doesn't get any more P2W than that.

What about a +50 humour pack for $5.99?


sounds good, ill buy 100 of them :lol:
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Re: Murder insurance for $6.99

Postby staxjax » Sat Apr 06, 2013 8:03 am

I think I'd rather just have a non pvp server that people have to pay to play on. One time purchase or subscription, it doesnt really matter. Devs make it happen please.
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Re: Murder insurance for $6.99

Postby Dallane » Sat Apr 06, 2013 8:05 am

staxjax wrote:I think I'd rather just have a non pvp server that people have to pay to play on. One time purchase or subscription, it doesnt really matter. Devs make it happen please.


I'd pay 100$ for a non pvp server. I bet the game pop would jump at LEAST 10000 people the 1st day.
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Re: Murder insurance for $6.99

Postby MagicManICT » Sun Apr 07, 2013 5:13 am

Until everyone got trolled, they yelled "someoen fix nao!!1" and devs went "trololololol!"
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Re: Murder insurance for $6.99

Postby Andromedan » Sun Apr 07, 2013 7:02 pm

Dallane wrote:
staxjax wrote:I think I'd rather just have a non pvp server that people have to pay to play on. One time purchase or subscription, it doesnt really matter. Devs make it happen please.


I'd pay 100$ for a non pvp server. I bet the game pop would jump at LEAST 10000 people the 1st day.


How does a non-pvp server make any sense? Nothing in the game would have any significance. At least make it some kind of blend between safety and danger, geez.
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Re: Murder insurance for $6.99

Postby Dallane » Sun Apr 07, 2013 7:05 pm

Andromedan wrote:
Dallane wrote:
staxjax wrote:I think I'd rather just have a non pvp server that people have to pay to play on. One time purchase or subscription, it doesnt really matter. Devs make it happen please.


I'd pay 100$ for a non pvp server. I bet the game pop would jump at LEAST 10000 people the 1st day.


How does a non-pvp server make any sense? Nothing in the game would have any significance. At least make it some kind of blend between safety and danger, geez.


Who cares about sense when this game actuallt gets money and people are playing it! Jorb and loftar woudl be RICH! Paradox would never have to publish another game!
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Re: Murder insurance for $6.99

Postby Boss » Sun Apr 07, 2013 7:22 pm

saffgee wrote:I couldn't find another thread about this in particular, so I'll just go for it.

Why not offer an insurance 'clone' for real money. If I read a lot of the posts here and elsewhere there seem to be two camps: one hates PvP, the other wants only PvP. Then you have the devs that want to make money and don't want their precious baby to change too much (understandable). Then there are the life-haters and griefers and the care-bears, all with different agendas. Bottom line though, everyone hates losing months of hard work.....

Why not cater to all these at once and offer what I'll call the 'Twin from Europe' package. Lets say it would cost $ 6.99 and it can be used to 'un-die' once; any character, any server. Also only one 'Twin' package can be active at any time per account - non transferable. The 'Twin' would spawn in Boston minus all the items carried, but with all skills/humours intact.

I can't think of anyone who wouldn't want a get out of jail card for a character they've spent countless hours on - and at a reasonably priced $ 6.99, I guarantee this would be THE best selling item when it comes out. The carebears and farmvillers have their back-up plan if needed, no more excuses to whine - you want protection you pay for it. The PvP'ers can either choose to have it or not, up to them - but it takes nothing away from the danger and annoyance of being killed either way, plus they still get to loot everything. Properly implemented it can't be abused either (so maybe a 2-4 hour delay before the character can be used again). In fact, this may make killing even MORE pervasive since you'd have the possibility to 'sacrifice' yourself in battles (to the tune of $ 6.99 obviously - **ker-ching**).

I think this makes the most sense from a game play perspective, since it changes very little other than that some noobs and hermits live longer and thus stay around longer and of course the PvP guys can pay to opt in or out, but I'd suspect they opt in too. However, with the amount of danger they generally expose themselves to, its unlikely to change much in their overall style.

I know some diehards will complain bitterly that this is a terrible idea, but it makes by far the most sense all round. Real money = pays the bills = players may stick around longer = more cashflow to develop game = (and this the best one) threads about less permadeath go away FOREVER !

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Re: Murder insurance for $6.99

Postby Andromedan » Sun Apr 07, 2013 7:43 pm

Dallane wrote:
Andromedan wrote:
Dallane wrote:
I'd pay 100$ for a non pvp server. I bet the game pop would jump at LEAST 10000 people the 1st day.


How does a non-pvp server make any sense? Nothing in the game would have any significance. At least make it some kind of blend between safety and danger, geez.


Who cares about sense when this game actuallt gets money and people are playing it! Jorb and loftar woudl be RICH! Paradox would never have to publish another game!


Gobble gobble?
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