Railroads and a handcar.

Forum for suggesting changes to Salem.

Re: Railroads and a handcar.

Postby Snowpig » Wed Mar 20, 2013 8:29 am

hmm ...just to think about it: it would be almost pointless to destroy railroads for an attacker:

1. railroads would/should be visible on minimap -> pointer to the base
2. somebody who is committing robbery on a claim can haul stuff faster away/bring in more stuff for a siege...
In feudalism, it's your count that votes...
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Re: Railroads and a handcar.

Postby Sarge » Wed Mar 20, 2013 9:05 am

One thing I know for sure about these 2 dev's: They don't give a ***** if any of you think it fits the timeline or if it's close enough etc. If they like the idea/concept enough they'll consider it, if they don't...

So you may as well spend your time and effort on debating the idea and its potential and skip the rest of the *****.
Nixman wrote:Hard to tell sometimes whats intended and whats a bug.

MrGemini wrote:he even falled on his knees, to make his prayer more louder!
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