by MagicManICT » Sat Mar 02, 2013 8:46 pm
I think there's a lot of assumptions going on here.
1) Paradox is in this to make a large sum of money
2) The devs are in this to make a large sum of money
3) Relating to #2: The devs are creating some "fun" game
There's been a lot of discussion on this in the past. Namely, Paradox staff have come in and said that some of their goals are about experimenting in the game market. Sometimes projects do get pulled because they can't sustain themselves. However, if a project can sustain itself and pay its bills, why shut it down or change it.
The devs, on the other hand, I think are doing this so they can make a living after college. I believe they care wholeheartedly about their game and community, don't get me wrong, but if money wasn't an issue for them, they'd have just stuck to HnH; or, if a way to make it commercial would have been feasible, that might have been an option. (Seems like I read something about this from jorb or loftar at one point, but I don't recall the statements, so I don't know if the option was there or not, or if they were even willing to take their indie game and add commercial value to it. I'm not trying to put words in anyone's mouth here, and I don't have access to the kind of information such as contracts and financial deals other than what jorb or loftar have shared publicly or privately with the community.)
To Seatribe, and to anyone that has made a game like this from what I've seen, it is all about the social experiments. How do societies come together? What do people do when faced with confrontation? I believe it was one of the driving factors behind EVE, I know it's been one of the driving factors behind HnH (and by association, Salem), and many other sandbox MMOs. Richard Garriott (sp?) I believe spoke on it a lot about Ultima (morals, etc. in gameplay) and Ultima Online and then later Tabula Rasa. In games like this, you have to be a "good enough" player to just survive. The penalties are usually harsh. Even without concepts such as permadeath, you have your "personal space" to lose, and can face your online organizations getting torn up and driven out by superior forces. It's extremely hard to be a new gamer (or at least new to the genre) and not get overwhelmed. There is no space that there isn't competition for.
On the other hand, you have developers that are trying to create "a game". Look at Warcraft and many of its clones. (I won't include EQ here as I believe originally it was as much about the conflict between "good" and "evil" to start off with, but that took a major nerfing as the game developed.) In Warcraft, you have many possible goals from social and economic to competitive gameplay (PvE raid tiers, battleground, arena). In games like this, it's purely about who's the better player. There is no real penalty other than shame. Some people don't even bother to compete. They just hang out in City X and chat all day.
Now, before ranting about how this game needs change, go out and do some homework. Read up what's been post here, on Paradox Plaza, and on havenandhearth.com before making too many more assumptions about what the goal of the devs and publisher are or should be.
I am a moderator. I moderate stuff. When I do, I write in this color.JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.