I didn't have "test" servers on my mind. I was hoping for something like Travian's model. There are many separate worlds, which last about a year each. Each starts with large population which slowly declines over time. New players are locked out from old worlds, and then those servers are reset. Big changes are applied only to the new worlds created. A great circle of life.L33LEE wrote:Procne wrote:I don't think wipe is necessary, in its standard meaning. Simply disallow travel between current servers and new ones. What happens in beta, stays in beta. Lock new players out of current servers so that they don't have to deal with results of bugs and sudden mechanic changes. Yes, this will make old servers slowly die. Once enough people leaves them THEN you can wipe it.
Actually, you can keep up with this model - when there is critical change in game's mechanics you can apply it to the new servers only and let old ones slowly die and replace them over time
This is what i am thinking. They do not need to do a full wipe, just when this game goes into commercial launch, they need to lock the current worlds, and keep them for "BETA TESTING ONLY", were current players still have access to them, new content is added to the current servers days / weeks before the commercial servers to "Test the new content" to ensure no bug abuse / broken mechanics are introduced, like "any normal game has".
Again, people say its only 2 devs, etc, they need to make up there mind, make the game big and throw more money at it, or keep it just as an experiment project which it currently clearly is.
Honestly I can't see many people playing on Plymouth in 6 months. HnH has shown it many times, that server population decreases with its age.