Onionfighter wrote:I like the warning idea, but it shouldn't require more built objects. Or maybe it should radiate from the town bell, and be extended by other objects.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Kaol wrote:Also i'm not sure how your system is supposed to work magic man? Whats to stop you using an alt to give yourself permenant raid protection?
MagicManICT wrote:make the town somehow unassailable for a period of time after initially attacked.
Kaol wrote:I don't really like the idea that much. What's wrong with being able to sneak into a town?
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
G1real wrote:I would rather see the capability of hiring NPC guards to patrol for you, but I don't think really know loftorb's stance on that. Those guard mechanics would have to be fleshed out then, but think selecting areas for the patrol route and areas that no non-village member is allowed to walk on and areas that they are. Think players able to wait and snipe them down to sneak in, then when some other guard sees the corpse he could also alert the town.
The bell would then be rang by one of the guard NPCs or one of the villagers and emit it's sound over a large radius (think 500/1000 tiles, perhaps slightly dampened by trees) to alert people nearby. All those "village chat/system log message" just devalues the experience. Let people rely on their hearing for a change. It could then also be used for churches, village gatherings or pissing off a nearby village by building 5 of them and constantly ringing them.
You could perhaps argue "what if only guard NPCs are in town and no players nearby to hear it". Well you want a player in town so he can use village chat to alert the outsiders (since a more realistic communication method might be hard to implement and annoying to use and would just lead to out of game chat programs being used). Or you could perhaps have a mobile app that gets info from your surroundings within the world when you're offline, like that bell being rang while you were logged out in your village.
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