Darwoth wrote:lol hay is infinitely easier to come by then it was before, anyone complaining at this juncture needs to stfu and go install warcraft.
Darwoth wrote:gardening and farming are pretty much the same thing atm though, it takes about 4 seconds to prepare a pot and plant a grass in it. which is worth 3 hay. can port to boston and load up on 24 hay off the ground in 3 - 4 minutes or so, this works out to 15 minutes total time investment to cap influence on a field at 2k, do this twice and you have a max t3 field which cant even be destroyed now without bringing a bunch of salt.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Potjeh wrote:I'm not saying it's hard, just boring.
Procne wrote:If the general opinion was that it's boring and it "forces" people (by making it mandatory to have tiered fields asap) to do stuff they don't want then it might need some rebalancing. By making the gap between spamming hay, and not, smaller for example. I don't think it's needed though.
nonsonogiucas wrote:Procne wrote:If the general opinion was that it's boring and it "forces" people (by making it mandatory to have tiered fields asap) to do stuff they don't want then it might need some rebalancing. By making the gap between spamming hay, and not, smaller for example. I don't think it's needed though.
I suspect that the introduction of player (or town) owned stalls, allowing everyone to quickly trade what they produce for anything they don't, has the potential of radically change the perception of what people belive they have to craft (...and what they can avoid to).
If in my current game I happened to need just a couple pieces of egyptian cotton and just in that occasion, I don't think I would tier a field, I would just go to the nearest stall, sell whatever I could sell and buy what I needed. And if the price was good enough I would even consider sticking to just what isn't boring for me and sell just those products in exchange for everything else.
If that is what we want to happen, wouldn't it be a bit pointless to try and balance material costs now?
Also, if we made everything perfectly doable (even if not simple) for everyone, would we then trade for stuff at all in the future?
For me, I would much rather be forced to trade than to produce eveything by myself.
Procne wrote:People prefer trading out of necessity instead of trading out of convenience
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