Mass transit and trade

Forum for suggesting changes to Salem.

Re: Mass transit and trade

Postby Feone » Wed Jul 30, 2014 8:56 pm

DarkNacht wrote:
Procne wrote:No. They would kill the traders just for the lolz. To see the rage thread on the forum. To just take the silver and destroy everything else

You don't think anyone one would do this to the tribe too?
Procne wrote:That's a lot of development effort required to make trade much more complicated than it is now, just to fullfil your vision. Trading is already pretty complicated with the risk of being scammed and having to personally meet with other people. And now you want to add the risk of being killed, the requirement of either huge time and infrastructure commitment to move goods yourself, or hiring a middleman (first one would have to exist) to move the goods for you. How would that increase the trade? Or make it more fun?

Complicated does not equal bad and there are lots of complicated systems in this game. Trading with a trusted trader is not complicated, when people get scammed its usually because they are idiots.
Asking how it would increase trade is like asking how the influence system on fields is going to produce more of the crop that you want then just letting you select which tiered crop you what to produce when planting or how making you grind purity helps you get higher purity then a system that just hands it to you. Having players manually move goods is not to increase trade, but it would make it far more interesting for many people. The current system is safe and boring, if I wanted that I would go play farmville.


The system you're proposing would eliminate trade entirely for newbies, the group that is one of the biggest consumers.
Most hermits would be excluded too. No it is not even remotely like asking for free stuff. This is a game, and if a system is not worth the time, risk and complications of using it then nobody will use it.
It is remarkably safer, more convenient and easier to make EVERYTHING yourself than to ever bother interacting with a single trader in the system you propose. May as well not have any trade or interaction in that case.
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Re: Mass transit and trade

Postby troubleis » Wed Jul 30, 2014 9:02 pm

This whole thread reminds me of using freighters to haul goods between trade hubs, so I'm quite curious to see what nonsonogiucas has to add to the discussion.
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Re: Mass transit and trade

Postby Merchant_King » Thu Jul 31, 2014 3:41 am

I would love to play the specialized traveling merchant dark nacht describes.

Much more realistic for the time period too.
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Re: Mass transit and trade

Postby Procne » Thu Jul 31, 2014 10:28 am

Merchant_King wrote:I would love to play the specialized traveling merchant dark nacht describes.

Much more realistic for the time period too.


I still firmly believe you would quickly abandon this playstyle.

You seem to believe that Boston porting is what's stopping people from trading like this. In truth, if you removed boston porting then the only thing you would achieve would be:
1) People stop trading common goods and make them all themselves
2) People would travel on their own if they absolutely had to trade something (purity stuff mostly I guess)

Luckily we will never have a chance to find out.
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Re: Mass transit and trade

Postby Feone » Thu Jul 31, 2014 10:34 am

Procne wrote:
Merchant_King wrote:I would love to play the specialized traveling merchant dark nacht describes.

Much more realistic for the time period too.


I still firmly believe you would quickly abandon this playstyle.

You seem to believe that Boston porting is what's stopping people from trading like this. In truth, if you removed boston porting then the only thing you would achieve would be:
1) People stop trading common goods and make them all themselves
2) People would travel on their own if they absolutely had to trade something (purity stuff mostly I guess)

Luckily we will never have a chance to find out.


I think so too, unless there are significant mechanics added to facilitate this sort of lifestyle it won't be doable. It'd take things like Mobile "instant wall" carts for passive defenses, mobile brazier carts or other mobile defenses that can secure a mobile camp similarly to a statonary one. Ability to move caravans with just 1 client. Moving the locations of logged out members along with the caravan and some way to make tradable goods actually worth all this efford.
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Re: Mass transit and trade

Postby lachlaan » Thu Jul 31, 2014 10:37 am

The issue would be that they want to keep the town a social hub. Considering the part of the playerbase that don't play long enough to make their own resources, what makes anyone think they'd spend the time to travel from their more or less distant bases to go to town to chat? The extra effort needed, combined with JC's hints that they intend to make world nodes matter less in terms of purity, will just mean people make stuff themselves if they have to, or form more alliances with more complex self sufficient industry nodes.
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Re: Mass transit and trade

Postby Procne » Thu Jul 31, 2014 10:49 am

DarkNacht wrote:You don't think anyone one would do this to the tribe too?

Even the tribe wouldn't just send a transport loaded with goods, unprotected. Because when it's attacked - what can they do? Track some throw-away alt? And if they have to protect it then why bother with it in the first place?
Complicated does not equal bad and there are lots of complicated systems in this game.
When it comes to player interactions in an MMO - it is bad. If mechanics make it harder and more risky for people to interact with each other then the whole idea of the interaction is questionable. Why would someone trade if it's so risky and requires so much effort?
Asking how it would increase trade is like asking how the influence system on fields is going to produce more of the crop that you want. Having players manually move goods is not to increase trade, but it would make it far more interesting for many people.

I think the increase in trade is a prerequisite to even think about commiting enough effort to do such overhaul. But ok, you just want to remove Boston porting. Would it really make it "far more interesting"? Most of the trading that happens now would simply be gone. Because it would no longer be convenient.
The current system is safe and boring, if I wanted that I would go play farmville.

AFAIK there is no trading in farmville.
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Re: Mass transit and trade

Postby Procne » Thu Jul 31, 2014 6:17 pm

Added some stuff about stalls and moving goods through Boston in the OP
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Re: Mass transit and trade

Postby Nektaris » Thu Jul 31, 2014 7:16 pm

Might aswell make this game a single player game.

"Yes!! Remove porting to boston, it will make things more interesting!!"

Good way to eliminate interactions between players (which is already inexistent) and to make salem more complicated

Yeah this will definitely increase the population and the amount of new players!!
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Re: Mass transit and trade

Postby Feone » Thu Jul 31, 2014 7:18 pm

Nektaris wrote:Might aswell make this game a single player game.

"Yes!! Remove porting to boston, it will make things more interesting!!"

Good way to eliminate interactions between players (which is already inexistent) and to make salem more complicated

Yeah this will definitely increase the population and the amount of new players!!


You should properly read the post.
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