Kandarim wrote:What about a boost category called "Productivity", or something? Something that adds to all civilian stats, but having it in a single name does not clutter the overview as bad, and kind of makes sense I suppose.
Yes I like this solution. It would behave similar to the common combats.
jesi wrote:
I mean that Villagers & Heroes takes the idea of specialization in civilian or warrior proficiencies and carries it out to great lengths. Thus, if you are strictly a tailor, you have to rely on others, like smiths, to supply goods needed to complete armor or other items. Then fighters buy the armor and do the battling. The world is highly inter-dependent, not independent. Hermiting is discouraged. My interpretation fo the current Dev plan is that they are aiming for more a Villagers & Heroes type crafting game.
We would like to see players who play casually or are in their first few months in the game forge these kinds of reliances. However, we in no way want to hardcode a player out of being able to do anything and/or everything if he puts in the year(s) to do it.