bokido wrote:you can add curious what you dig? I feel that this aspect is poor, flatten the ground is nice but see what you can pull up the light is better! add something more than you flatten the terrain makes the most interesting aspect of this, just look at that for example can be used to pull on bones strange witchcraft, or pull up special medical herbs, roots, or even why not also good fertilizer. please cured this, right now is very rarely used and when used it is not fun
Scilly_guy wrote:bokido wrote:you can add curious what you dig? I feel that this aspect is poor, flatten the ground is nice but see what you can pull up the light is better! add something more than you flatten the terrain makes the most interesting aspect of this, just look at that for example can be used to pull on bones strange witchcraft, or pull up special medical herbs, roots, or even why not also good fertilizer. please cured this, right now is very rarely used and when used it is not fun
There is an archaeology system planned, I think it might fit what you are asking.
fuzzball wrote:Added benefits to Journeyman and Master toolbelts. Instead of only adding more slots, how about letting Journeyman belt allow other things like a torch or poison cure which the novice belt can not. The master belt has all those benefits with the added benefit of having half its slots act like pockets.
The rolling pin works with the baking table. How about letting it benefit ALL baking table activities such as making the turkey stuffing.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:fuzzball wrote:Added benefits to Journeyman and Master toolbelts. Instead of only adding more slots, how about letting Journeyman belt allow other things like a torch or poison cure which the novice belt can not. The master belt has all those benefits with the added benefit of having half its slots act like pockets.
The rolling pin works with the baking table. How about letting it benefit ALL baking table activities such as making the turkey stuffing.
I'm not sure I want to make even further incentives to the larger toolbelts. The extra slots seem like good enough reasons to make them.
JohnCarver wrote:tweenprinc3ss wrote:Salem def needs some kind of eyepatch!!
Dumb idea
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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