Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Paradoxyc » Mon Feb 22, 2016 2:44 pm

Victor wrote:Give flowers an option to be planted on the ground, so we can make a little garden just for aesthetics


Should be able to plant like a tree
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Re: Small Ideas Thread

Postby riolic » Thu Feb 25, 2016 5:28 am

Pots on fireplaces:
It would be amazing if we could simply pour water into copper/clay pots while they are still on the fireplace


Hay bales: A dense storage building for dried hay: Can only be built outside, and take a lot of phlegm to construct (or to reclaim pending whats easier to implement)
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Re: Small Ideas Thread

Postby matan002 » Sun Feb 28, 2016 12:23 am

Royals pillow. Has 2 uses and gives lots of faith&wisdom and thread&needle
Secret craft made with 6 majestic turkey feathers used as turkey feathers when making monogrammed pillows.
Lachlaan wrote:The motherbats await a spanking, for the sake of fields.
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Re: Small Ideas Thread

Postby DarkNacht » Sun Feb 28, 2016 12:28 am

When people have large piles of silver in their inventory have a small chance that they drop a coin any time the do anything.
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Re: Small Ideas Thread

Postby matan002 » Sun Feb 28, 2016 12:29 am

DarkNacht wrote:When people have large piles of silver in their inventory have a small chance that they drop a coin any time the do anything.

a stack or it aint fun
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Re: Small Ideas Thread

Postby twram » Sun Feb 28, 2016 6:45 am

A pet that can go out and collect a few forageables for you.

You build a kennel, for example, buy a dog from Providence. Select pet and choose what item you would like your pet to collect and after a certain amount of time your items appear in your kennel. Rarer items take longer. As your pet ages and gains experience it can find and carry more and more items.
At first it might only be able to bring you back 3 items back but later that number may be 10.
Pet could also be a rare type of pig, the truffle pig.
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Re: Small Ideas Thread

Postby Icon » Sun Feb 28, 2016 7:06 am

twram wrote:A pet that can go out and collect a few forageables for you.

You build a kennel, for example, buy a dog from Providence. Select pet and choose what item you would like your pet to collect and after a certain amount of time your items appear in your kennel. Rarer items take longer. As your pet ages and gains experience it can find and carry more and more items.
At first it might only be able to bring you back 3 items back but later that number may be 10.
Pet could also be a rare type of pig, the truffle pig.


you sir, have played too much fallout shelter :lol: but i hate foraging and this would be pretty sweet
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Re: Small Ideas Thread

Postby DeepSixed » Sun Feb 28, 2016 10:32 am

Two parts really

1. Land under claim or Bell whose 'rent' has expired be open to decay

2. Increase decay for everything

Thinking the game is going through a transition period... and to some extent need to clear out the old stuff.
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Re: Small Ideas Thread

Postby DeepSixed » Sun Feb 28, 2016 10:35 am

Top Towns, players, etc...

Is there a top 100 list of town anywhere?

I get you can talk to the time keeper who will give you your played time...that you can compare to the top 10... but towns are different story.

Where can you find out where you town or any town for that matter... is ranked?

Thanks
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Re: Small Ideas Thread

Postby matan002 » Sun Feb 28, 2016 3:20 pm

DeepSixed wrote:Top Towns, players, etc...

Is there a top 100 list of town anywhere?

I get you can talk to the time keeper who will give you your played time...that you can compare to the top 10... but towns are different story.

Where can you find out where you town or any town for that matter... is ranked?

Thanks

The guy in providence selling town charters also shows you the top 10 towns for a small sum of silver
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