TeckXKnight wrote:I thought that they wanted to but the advent of sacrificial alts for lp was a roadblock they needed to figure out first. The current implementation gets through that pretty well imo.
jwhitehorn wrote:TeckXKnight wrote:I thought that they wanted to but the advent of sacrificial alts for lp was a roadblock they needed to figure out first. The current implementation gets through that pretty well imo.
Out of curiosity how did they deal with that?
Chief PeePooKaKa
MM Tribe
TeckXKnight wrote:It was a fairly simple idea: the most common and valuable stat for a growing character is actively detrimental to the value of the curiosity, a skull. In Haven we need Intelligence to study more and better curiosities and Intelligence also determines the mental weight, which is essentially the difficulty of studying, necessary to get anything from the skull.
To farm alts you would then either have to get them a fair amount of intelligence, and thus greatly increase difficulty of studying them, or spend forever giving them small items.
So either your alt's skull blocks you from studying anything else or it takes an unreasonable amount of time to prepare for you.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Jalpha wrote:You should play Haven for a bit. It has some good concepts, I enjoy the LP system in Haven a lot more than Salems equivelant
JC wrote:I'm not fully committed to being wrong on that yet.
TeckXKnight wrote:They both have their charms. I like a lot of what Salem brings to the table, especially cutting the majority of bots and scripts out of the equation. It's comforting to know that there isn't a guy running 50 bots to have a production city to feed his infinite combat alts.
Potjeh wrote:Iron is quite bottable in Salem, and it's a very powerful resource.
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