The No PermaDeath MegaThread

Forum for suggesting changes to Salem.

Re: The No PermaDeath MegaThread

Postby TeckXKnight » Fri Sep 20, 2013 6:26 am

I thought that they wanted to but the advent of sacrificial alts for lp was a roadblock they needed to figure out first. The current implementation gets through that pretty well imo.
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Re: The No PermaDeath MegaThread

Postby jwhitehorn » Fri Sep 20, 2013 6:51 am

TeckXKnight wrote:I thought that they wanted to but the advent of sacrificial alts for lp was a roadblock they needed to figure out first. The current implementation gets through that pretty well imo.


Out of curiosity how did they deal with that?

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Re: The No PermaDeath MegaThread

Postby TeckXKnight » Fri Sep 20, 2013 9:49 am

jwhitehorn wrote:
TeckXKnight wrote:I thought that they wanted to but the advent of sacrificial alts for lp was a roadblock they needed to figure out first. The current implementation gets through that pretty well imo.


Out of curiosity how did they deal with that?

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It was a fairly simple idea: the most common and valuable stat for a growing character is actively detrimental to the value of the curiosity, a skull. In Haven we need Intelligence to study more and better curiosities and Intelligence also determines the mental weight, which is essentially the difficulty of studying, necessary to get anything from the skull.

To farm alts you would then either have to get them a fair amount of intelligence, and thus greatly increase difficulty of studying them, or spend forever giving them small items.

So either your alt's skull blocks you from studying anything else or it takes an unreasonable amount of time to prepare for you.
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Re: The No PermaDeath MegaThread

Postby jwhitehorn » Fri Sep 20, 2013 6:15 pm

TeckXKnight wrote:It was a fairly simple idea: the most common and valuable stat for a growing character is actively detrimental to the value of the curiosity, a skull. In Haven we need Intelligence to study more and better curiosities and Intelligence also determines the mental weight, which is essentially the difficulty of studying, necessary to get anything from the skull.

To farm alts you would then either have to get them a fair amount of intelligence, and thus greatly increase difficulty of studying them, or spend forever giving them small items.

So either your alt's skull blocks you from studying anything else or it takes an unreasonable amount of time to prepare for you.


Sorry I asked.... Sounds too complicated for me :).

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Re: The No PermaDeath MegaThread

Postby Jalpha » Fri Sep 27, 2013 7:26 pm

You should play Haven for a bit. It has some good concepts, I enjoy the LP system in Haven a lot more than Salems equivelant :|
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Re: The No PermaDeath MegaThread

Postby Kandarim » Fri Sep 27, 2013 10:50 pm

Jalpha wrote:You should play Haven for a bit. It has some good concepts, I enjoy the LP system in Haven a lot more than Salems equivelant :|


I feel quite the reverse. I prefer the salem studying system over haven's, although it's hard to compare, because in salem the proficiencies are much less important than haven's corresponding stats, and that haven's actual LP output a day is limited by time more than resources is a good point IMO.
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Re: The No PermaDeath MegaThread

Postby TeckXKnight » Fri Sep 27, 2013 11:28 pm

They both have their charms. I like a lot of what Salem brings to the table, especially cutting the majority of bots and scripts out of the equation. It's comforting to know that there isn't a guy running 50 bots to have a production city to feed his infinite combat alts. At the same time, I feel like exploration in Salem isn't as rewarding as it is in Haven: you bunker down and you build here; among a mountain of small issues that make me enjoy Haven more.

I honestly don't think you need to play both to decide which you like better though. If you want to, more power to you; there aren't nearly enough games in this genre and if you want to play them all, then do it. Otherwise, play what you have time for and have fun. They're both good on their own merits.
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Re: The No PermaDeath MegaThread

Postby Ass_Kraken » Sat Sep 28, 2013 3:26 pm

TeckXKnight wrote:They both have their charms. I like a lot of what Salem brings to the table, especially cutting the majority of bots and scripts out of the equation. It's comforting to know that there isn't a guy running 50 bots to have a production city to feed his infinite combat alts.

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Re: The No PermaDeath MegaThread

Postby Potjeh » Sat Sep 28, 2013 4:59 pm

Iron is quite bottable in Salem, and it's a very powerful resource.
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Re: The No PermaDeath MegaThread

Postby jwhitehorn » Fri Oct 11, 2013 2:18 am

Potjeh wrote:Iron is quite bottable in Salem, and it's a very powerful resource.


Do you have any proof for this latest accusation?

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