Rubberduckbandit wrote:Nikixos wrote:JohnCarver wrote:
I can assure you there is no high chance at madness level 1. But even with the low chance it is dumb to use tools that can and will break eventually if mad, while you are indeed mad.
A bunch of retarded things
i can't read i'm a retard help
I meant madness not insanity, if a noob is already screwed for having 6 madness he's going to need to get that to 0 before progressing any further (Destruction of tools)
Let's imagine someone having no experience in the game and only starting to visit the forums, well he's problably going to need tobacco, the other methods can be expensive/difficult, but tobacco sometimes doesn't decrease madness, that means he's going to need a lot of it, well then i hope tobacco is cheap as ***** or else this person will problably gtfo salem.
However, once said person have 200 affluence set and a teddy bear he can problably just forget about madness completely.
=
Needs rebalance.
Now, if i were to change this (Which isn't my intention, just throwing ideas.). I would problably make it so the teddy bear and the hookah are not always 100% decreasing madness, but the tobacco does instead, and since tobacco is going to be more needed, raise the ammount of seeds given per affluence.
This makes tobacco needed even for advanced players, and teddy bear and affluence set, which are somewhat difficult to get for beginners, not that important.