Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby TotalyMeow » Tue Jun 02, 2015 5:07 pm

Evangelynn wrote:Allow us to Foe mods (not dev's). It would be our own fault if we miss something important they say, but there is one mod in particular who just insults 90% of the time and I'd prefer to ignore that mod as I do other annoying, rude, childish, and nonconstructive posters.


It's not an option. I suppose I could be more rude myself so there is less of a contrast?
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Re: Small Ideas Thread

Postby pistolshrimp » Tue Jun 02, 2015 6:03 pm

Evangelynn wrote:Allow us to Foe mods (not dev's). It would be our own fault if we miss something important they say, but there is one mod in particular who just insults 90% of the time and I'd prefer to ignore that mod as I do other annoying, rude, childish, and nonconstructive posters.


Haha, +1


Also 2 small ideas related to Insanity.

1) A tinder drill breaking should add a little insanity because it actually does make me a little more insane each time one breaks on me.

2) 4 Clay + Any Pectin = Variable Color Vase (must be fired in a kiln) gives a gardening pot like vase which flowers can be placed into, right clicking allows us to sniff, which lowers insanity. Flowers need to be replaced every couple of days. Sniffing dead, rotted flowers raises insanity a little.
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Re: Small Ideas Thread

Postby Thor » Tue Jun 02, 2015 9:27 pm

How about smoked peppers? Would buff their restoring potency in any garlic recipes.
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Re: Small Ideas Thread

Postby bologna_man00 » Tue Jun 02, 2015 10:27 pm

New darkness creatures that can only be seen and hunted at a certain madness level. Benefits for hunting these creatures could include special drops, extra meat, or even some witch-related items.

As an added bonus, if a sane pilgrim happens to stumble upon you fighting one of these creatures, it'll look like you're wildly punching and stabbing at thin air.
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Re: Small Ideas Thread

Postby biskvito » Wed Jun 03, 2015 5:43 pm

be nice to preview clothes in the equipement window, when you mouseover the crafting menu items
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Re: Small Ideas Thread

Postby TotalyMeow » Wed Jun 03, 2015 9:20 pm

Removed some derails.
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Re: Small Ideas Thread

Postby ericbomb » Thu Jun 04, 2015 5:46 am

Unburnt clay pots seem a tad on the light side. I know weights are kind of funny atm (bunnies for example) but an unburnt clay pot weighs .5 kg, while the mats (5 clay) is 5kg. Seems a little off even for Salem standards.
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Re: Small Ideas Thread

Postby TotalyMeow » Thu Jun 04, 2015 6:05 am

ericbomb wrote:Unburnt clay pots seem a tad on the light side. I know weights are kind of funny atm (bunnies for example) but an unburnt clay pot weighs .5 kg, while the mats (5 clay) is 5kg. Seems a little off even for Salem standards.


It's best to post these errors in the Bugs section. Because that's what they are.
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Re: Small Ideas Thread

Postby Barny » Thu Jun 04, 2015 9:07 am

Now we have the madness level meter(masks). Can we also see the current level insanity visualisation? To know when we should do something to calm down.
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Re: Small Ideas Thread

Postby ShadowTani » Thu Jun 04, 2015 10:17 am

Barny wrote:Now we have the madness level meter(masks). Can we also see the current level insanity visualisation? To know when we should do something to calm down.

JC have insisted to not include that option. However, a good trick is to use the timers (dunno if the default client got that) and set up a 2 hour timer for sanity breaks. I use those breaks to level up with a couple inspirationals and stocking back up on fireplace based restorative foods. Been avoiding additional madness levels so far after I started doing that.
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