Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Brego » Sun May 24, 2015 6:59 pm

Argentis wrote:
Necrobane wrote:silver/gold keyring with more than 8 slots, please.


Silver then. And yes I would like that very much too. In a big town or a town with outposts far away there are usually much more than 8 locks.


are you making every key for 8 locks or what ?i can't understand what is the problem to make 1-4 keys for 20 locks?
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Re: Small Ideas Thread

Postby Brego » Sun May 24, 2015 7:00 pm

Rifmaster wrote:Iron drying racks that dry hides at 1.5x the speed of wooden ones!


what about seasons ?each season can make higher speed or lower ?
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Re: Small Ideas Thread

Postby Argentis » Sun May 24, 2015 7:12 pm

Brego wrote:
Argentis wrote:
Necrobane wrote:silver/gold keyring with more than 8 slots, please.


Silver then. And yes I would like that very much too. In a big town or a town with outposts far away there are usually much more than 8 locks.


are you making every key for 8 locks or what ?i can't understand what is the problem to make 1-4 keys for 20 locks?


I meant different locks. In my town each areas are walled off with their own key. Cooking, smelting, mining, farming, gardening, high-purity farming, storage area, panic room, main gates, outer gates and Pclaim. That makes for a total of 11 keys. If you add different ouposts then you can easily go to 20+. Personally I would settle with silver keyrings that can hold 12 keys.
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Re: Small Ideas Thread

Postby Brego » Sun May 24, 2015 8:55 pm

Argentis wrote:I meant different locks. In my town each areas are walled off with their own key. Cooking, smelting, mining, farming, gardening, high-purity farming, storage area, panic room, main gates, outer gates and Pclaim. That makes for a total of 11 keys. If you add different ouposts then you can easily go to 20+. Personally I would settle with silver keyrings that can hold 12 keys.


is system was changed or i can't understand ,i usually make 1-2 keys for all gates and locks ,and really never care if i need more rooms for keys :
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Re: Small Ideas Thread

Postby Evangelynn » Mon May 25, 2015 2:45 pm

Foods boiled in tanning fluid should be poisoned.
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Re: Small Ideas Thread

Postby Rifmaster » Mon May 25, 2015 7:53 pm

Evangelynn wrote:Foods boiled in tanning fluid should be poisoned.


Nah, just let them ruin gluttony sessions if you consume them ¦]
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Re: Small Ideas Thread

Postby pestilence123 » Tue May 26, 2015 12:56 am

Please remove splash damage for claim owner or atleast add a way to avoid it. That is stupid spend thousands of bricks for repairing when you just wanted build new gate. I understand, repair must be difficult for balance sieges, but in peacetime its just annoying.
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Re: Small Ideas Thread

Postby pistolshrimp » Tue May 26, 2015 7:19 am

Can we buff boiled gourd?
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Re: Small Ideas Thread

Postby vysen » Tue May 26, 2015 7:42 am

What about a few more visual effects for other biomes? The autumn biomes' leaves falling has always been a nice effect.
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Re: Small Ideas Thread

Postby Yksare » Tue May 26, 2015 9:41 am

Option to somehow 'memorize' player's stall on market. I mean, i know that the stall with smth i usually buy is somewhere in this row... Better there be a 'name', i gave to it.
(yes, yes, i can just count 'x' and 'y')
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