Salem, as it stands, is more Salem : The PVP MMO than anything else. Everything you are doing is preparing you for that first moment of PvP. Be it building up defenses or racking up your biles to go and make some poor sod suffer.
I am proposing a new server type, one for PvE. Well there is just one problem, I hate farmeville. And salem without PvP would be just that. So this new server is going to need a couple of mechanics to make it more interesting, something to keep that thrill feeling of risk that Salem possesses :
1. Only a small area of the server will be prelit
2. Day/night cycle, effecting the level of darkness around and what kind of things spawn (Day/Dusk/Night/Dawn is roughly 3.5 hours total). At midnight even boston is dark.
3. In low lit areas hostile mobs that actively hunt players spawn and roam, they can (and will) kill you. Their behaviors are to spawn in groups and move around in groups, if they move within an aggro range of a player they will attack. Depending on the type they can bash walls of a certain tier.
4. These creatures will not spawn on an upkept personal claim, nor an upkept village claim.
5. Resource purity is capped by how far you are from town, the further out the higher the cap. Wilderness guides will offer distance services based on your humours (Short (all), Medium (50+), Long (100+), Insane (150+)). Farming is capped by location also (purity reaches the cap and then stops increasing).
6. The further you are from town the stronger the creatures that spawn. It is also worth noting that it is permanight after a certain distance (unless you build a church) so such creatures would always be spawning..
7. Torchposts and Braziers have reduced fuel capaciaty (under heavy attack braziers should give enough protection for 2 days (RT) with a full fuel load, torchposts for half a day (RT))
8. No PvP mechanics, you can evict someone from your claim as well as "barge past" if they are blocking you.
9. Suggestions on the new creatures "Gumpkins, Snarks, Wickers, Others"
10. Pull down the number of servers to 2, complete wipe. One PvP server without the new mechs, one PvE server with them. Only implement AFTER a fix on the gluttony purity system.
That's a lot to read, then again there is a lot that would need altering for the game to remain interesting in a non-PvP setting.