trophies of enemies

Forum for suggesting changes to Salem.

Re: trophies of enemies

Postby Tamasin » Sat Jan 25, 2014 8:35 am

It's an excellent idea and would make a lot of people really happy.
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Re: trophies of enemies

Postby Brona » Sat Jan 25, 2014 8:58 am

jcwilk wrote:Or at least ears like in diablo 1 ^_^ precious ears



FAK U PKER! MY MAGIC PROGRAM LETS ME SEE THOSE EARS IN YOUR INVENTORY!
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Re: trophies of enemies

Postby Darwoth » Sat Jan 25, 2014 6:19 pm

half of my storage space in the last uo emulator i played was taken up by peoples heads :lol: :lol:
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Re: trophies of enemies

Postby MagicManICT » Wed Jan 29, 2014 8:42 am

jorbtar have done this already in their other game. Give them time to develop it.

http://ringofbrodgar.com/wiki/Hearthling_Skull

Skull Cup, Skull Pole, Skull Throne.
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Re: trophies of enemies

Postby Darwoth » Wed Jan 29, 2014 10:18 pm

well thats not really the same thing, i do not want to be able to make items from players i want to be able to make trophies OF players personalized to each player. i played briefly for a week or two killing folks in HH this past reset and as i recall the skulls themselves also did not display the name of the person they were taken from unless you had them identified already.


(btw that system is ***** horrible, getting a quality kill in HH is already difficult enough once everyone is hiding in their walls after week 1 so forcing you to use up a large amount of your study weight to get the points that used to be awarded on the killing blow is just a giant nerf where a nerf was not needed. between that and the draining 1 hp for every hostile act you take so that you have to stand around for a day and a half regenning hp after even a mediocre raid has made haven suck far more than it used to)
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Re: trophies of enemies

Postby Dallane » Thu Jan 30, 2014 1:56 am

Darwoth wrote:well thats not really the same thing, i do not want to be able to make items from players i want to be able to make trophies OF players personalized to each player. i played briefly for a week or two killing folks in HH this past reset and as i recall the skulls themselves also did not display the name of the person they were taken from unless you had them identified already.


(btw that system is ***** horrible, getting a quality kill in HH is already difficult enough once everyone is hiding in their walls after week 1 so forcing you to use up a large amount of your study weight to get the points that used to be awarded on the killing blow is just a giant nerf where a nerf was not needed. between that and the draining 1 hp for every hostile act you take so that you have to stand around for a day and a half regenning hp after even a mediocre raid has made haven suck far more than it used to)


You are over exaggerating and clearly haven't done any pvp or raiding in hnh.
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Re: trophies of enemies

Postby mentalyll » Thu Jan 30, 2014 9:37 am

I'd like chief's nipples as a trophy.
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Re: trophies of enemies

Postby MagicManICT » Thu Jan 30, 2014 9:58 am

Darwoth wrote:well thats not really the same thing, i do not want to be able to make items from players i want to be able to make trophies OF players personalized to each player.


I realize it's a different thing you propose. I was pointing out to the naysayers that the devs have already done stuff, so don't be surprised if it shows up here. Apologies if I didn't make that clear enough.
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Re: trophies of enemies

Postby pistolshrimp » Thu Jan 30, 2014 7:46 pm

This idea actually has basis in new england history if that matters.

Wikipedia wrote:Philip was beheaded, then drawn and quartered (a traditional treatment of criminals in this era). His head was displayed in Plymouth for twenty years.


For those of you interested is in reference to the Native leader Metacomnet (King Philip) who waged war against the New England colonists in 1675. If I'm not mistaken this wasn't the only time this happened.

So I propose the minor change to darwoth's idea; you need a beheading skill, a logical progression of the butchering skill, and then a stake to make a head on a pike trophy which could be placed any where outside. It can be destroyed but isn't effected by decay, and perhaps to make it more interesting, clicking on it would always contain evidence of murder, that way building of a head on a pike would way out if it was worth it for their ego to display their kill or hide the evidence.
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Re: trophies of enemies

Postby Thor » Thu Jan 30, 2014 9:15 pm

pistolshrimp wrote:So I propose the minor change to darwoth's idea; you need a beheading skill, a logical progression of the butchering skill, and then a stake to make a head on a pike trophy which could be placed any where outside. It can be destroyed but isn't effected by decay, and perhaps to make it more interesting, clicking on it would always contain evidence of murder, that way building of a head on a pike would way out if it was worth it for their ego to display their kill or hide the evidence.


Perfect, bravo, magnificent.
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