We Have MOST Fun on Jamestown!
ZtyX wrote:It's not pay to win because it's only 20%. It's just a way to save some time and give an incentive to buy to use your gluttony food under effect of this item. The problem is nobody really wants to pay anything. I wouldn't be surprised if Jorb and Loftar actually have part time jobs and that's why we're not getting updates. The game is probably running at a deficit. But keep whining pay to win... I see it differently.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
DarkNacht wrote:How do you know how much is spent on the cash shop and how much they make?
MagicManICT wrote:I know you're trying to drum up ideas to help, ZytX. That's great! Keep them coming.
I only have one question: sure, this will help newer players get up faster, but what will the results be for end-game players? We're effectively talking a 20% boost to humors for them, too, and some of them are already way to big. As some have shown, doing very large numbers isn't impossible with the current system.
We Have MOST Fun on Jamestown!
ZtyX wrote:Cash Shop Gluttony 20% increase
Just a thought.
Gotta do something to make more money.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
We Have MOST Fun on Jamestown!
ZtyX wrote:I was looking at slotting clothes today and realized that packages with clothes is probably what they sell the most.
RonPaulFTW wrote:Adventures pack = only way to acquire new armour atm.
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