Gluttony; Food component equality

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Re: Gluttony; Food component equality

Postby Darwoth » Sat Oct 05, 2013 10:51 am

easiest way to incentivize food variety without nerfing anything or making a bunch of new recipes would be to apply a small bonus for each new food type used.

say each unique food you eat applies a 5% bonus to the next food you eat, you would then see people eating the newbier foods at the beginning of each gluttony point to generate a healthy bonus before finishing up with their wheat/red cabbage cabbage cake or whatever other high tier foods, if the bonus was properly balanced the variance timer should keep people from eating to many foods and building to high of a bonus that would be overpowered.

using something like this would encourage using different foods while also keeping the option to power through gluttony by spamming a single food type at a greater resource cost.
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Re: Gluttony; Food component equality

Postby Procne » Sat Oct 05, 2013 11:26 am

And it would make gluttony even more complicated, because you would need additional calculations to predict how much food you need to increase biles.
Not only you have to worry about gluttony values draining with time, but also take into account that food's worth will be changing as you eat new food types.
Game shows in tooltip that food Y gives X points towards 1 bile, but in reality this X is reduced by time, depending in invariance bonus and eating time, and also is increased depending on how many different food types you ate.

Sure, there are many more complicated systems in games, but with the clock ticking there are too many factors to consider, which is annoying for some people.

IMO food variety should affect gluttony only in one way. If you want to add stacking bonus then get rid of the timer.
But then, with the timer gone so is gone the cap on biles.

I think the solution that shouldn't make gluttony more complicated, keep the cap in place and promote, or rather force, variety.
Getting rid of the timer is my personal dream.
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Re: Gluttony; Food component equality

Postby Darwoth » Sat Oct 05, 2013 11:38 am

there is nothing complicated about "eating a new food gives x% bonus to the next food" it is basically the same thing as the proficiency system only in reverse.
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Re: Gluttony; Food component equality

Postby Procne » Sat Oct 05, 2013 2:15 pm

Proficiency system is much easier and transparent because:
- Inspirationals tooltip shows proficiency values already modified by the invariance penalty
- Proficiency points don't drain while studying
- Inspirationals don't have "eating time" which would affect their proficiency gain
- There is no randomness when studying

In short, with proficiency system you can easily predict results and plan accordingly. What you see in the tooltip is what you get.
With gluttony you rely on luck, unknown eating times and varying drain speed.

Gluttony maybe isn't very complex, but with the clock ticking and forcing you to act fast you have to make decisions involving many factors. I don't think adding another factor will make it better.
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Re: Gluttony; Food component equality

Postby RonPaulFTW » Sat Oct 05, 2013 3:04 pm

Procne wrote:Proficiency system is much easier and transparent because:
- Inspirationals tooltip shows proficiency values already modified by the invariance penalty
- Proficiency points don't drain while studying
- Inspirationals don't have "eating time" which would affect their proficiency gain
- There is no randomness when studying

In short, with proficiency system you can easily predict results and plan accordingly. What you see in the tooltip is what you get.
With gluttony you rely on luck, unknown eating times and varying drain speed.

Gluttony maybe isn't very complex, but with the clock ticking and forcing you to act fast you have to make decisions involving many factors. I don't think adding another factor will make it better.


I get the clocking ticking aspect. It's a game within a game. Invariance already makes this somewhat like the diminishing rate of returns on inspirational studying. Whether variance needs to be made more severe or not - I don't know. I don't have enough experience with high bile gluttony yet.

Theoretically just by making the invariance penalty higher you would force people to use other recipes.
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Re: Gluttony; Food component equality

Postby DarkNacht » Sun Oct 06, 2013 12:55 am

The gluttony system is simple, once you get to the eating part, and from the devs statements that seems to be the problem. With purity and alchemy you can get rid of, or at least greatly reduce, the undesirable events or you can create food that don't have as high of high values but have consistently good values. Invariance is easy to deal with, until you get really high, because there are lots of good quick foods that can be eaten and the eating times are only unknown if you don't bother to keep track of what they are, its not like they change.
Gluttony is also not the only thing in the game that forces you to think and act fast, making quick decisions involving many factors is part of the game, and at least the worst thing that can happen if you are bad at glutting is you lose a little food.
Making the gluttony system more complicated so you actually had to make hard decisions while the clock ticks down would make it better.
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Re: Gluttony; Food component equality

Postby L33LEE » Wed Oct 09, 2013 8:13 pm

Its called Gluttony for a reason.

I feel it should be eat as much different food as possible in a period of time to get a result.

Easiest way to do this is just give diminishing returns on spamming the same food and set a time limit on gluttony.

Lets not over complicate this.

EDIT: This will mean you will have to max out purity on EVERYTHING to hit that hard cap why keeping alot of players biles in the same ball park to even the field. Why the players who hard core grind purity will still be able to get that advantage they deserve through the purity system (what i hoped they intended in the first place). This means for the grinders finding all the 5-10% pure spawns for meats, collected food etc, why needing to also grind the wood purity and more.
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Re: Gluttony; Food component equality

Postby Darwoth » Wed Oct 09, 2013 9:02 pm

which is just more pointless tedium and a stupid idea.
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Re: Gluttony; Food component equality

Postby jwhitehorn » Fri Oct 11, 2013 6:09 pm

Let other biles "retain" how far they are advanced when one of them reaches 100% instead of resetting all to 0. Then add some kind of gluttony Bonus if you do not level any (2) biles at the same time.

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