Good evening,
CoS wrote:I left this game few times and few times started it over just to see what's new. But for now i see two main problems which present all this time.
1. There's no actual cap on humours. So there's no need to rise 'em up unbalanced as you have to do with classic "stats" in other games where you're limited on "stats points". It makes useless to put any differences between chars - to make one stronger, smarter, faster, toughter than other one.
You must balance how much you're willing to allocate to a single, super-strong character, against investing in multiple characters as a safeguard against death. When defenses were weaker, it was rare to see PvP characters over 200-to-all. It was better to spread out your resources, as over-investing in a character could lead to a painful loss (the lower threshold for feasible raiding also played a part in this - raiding with 100-to-all character was possible then, now anything more than a single brazier is going to be quite an effort at those humors).
It also fits with the concepts of humors to encourage them being balanced - an imbalance of humors was... actually, just go
read this.CoS wrote:2. The demage dealing is based on stats only, so even if game's combat system presents many combat moves and hits, they are almost useless: in head-to-head combat the most "fatty" on humours char will win regardless to skill and tactics.
You're speaking out of ignorance on this. I understand that's going to come across as rude, but it's accurate.
See
this post, and
this post for examples of an under-humored/geared character winning the day. Do higher humors and better gear help? Of course, but tactics and skill are far more important.
Faithfully,
-Paul the Paymaster