Potjeh wrote:IMO ore should range in purity same as herbs, and raising metal purity should involve raising purity of several production chains by making purity of smelters relevant too. That's what makes Haven't quality system so engaging - everything is interconnected. As for raising purity of ore itself, I reckon it should be done with alchemical equipment like everything else.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
loftar wrote:It certainly is too easy to spam highly pure lockets, for sure. I just feel something more fundamental should be done about metal alchemy, but I don't know what, yet.
Regardless of that, however, it's certainly arguable that the coal should influence it either way, so I'll consider it.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
Potjeh wrote:Main reason nails don't have purity is that high purity metal is too easy. With this in place we'd have better bins, ie lessen the humour grind.
Potjeh wrote:It works just fine in H&H. What would you actually lose, compared to now? The only thing that metal purity matters for is lockets, and they're more than obviously OP with the current system in place.
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