It's getting hard to pay the stall fees with half the people

Forum for suggesting changes to Salem.

Re: It's getting hard to pay the stall fees with half the pe

Postby MagicManICT » Tue Apr 23, 2013 4:49 pm

Procne wrote:In a game where you can create account for free there is absolutely no way to limit anything "per person".


There are, but they aren't very effective. I know a few F2P games that limit the number of accounts one can create, and they do very good with monitoring it, but it's not perfect. The fact that it's not perfect is the issue. Why should a handful of people that can hack their way past the countermeasures get benefits others don't? But then, with unlimited number of characters, why do you need so many accounts?

I say keep the taxes, but lower rents based on the player base is the best idea. I think no rent and higher taxes would be most ideal, but that's my opinion.
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Re: It's getting hard to pay the stall fees with half the pe

Postby darnokpl » Tue Apr 23, 2013 5:13 pm

Procne wrote:In a game where you can create account for free there is absolutely no way to limit anything "per person".


You can limit everything per person, just current "unlimited alt" mechanic needs one little change... make tutorial (I know it is pain for Devs, but this suggestion is to use tutorial not only as informative prelude to game :) )

They can set there tiny land/instance like mine for each account and show things that are not going to be changed or just let people to set first few buildings etc etc yes it was discussed many times and it is not important right now how it will be done... most important thing is that players shouldn't be able to skip it !

If you create mechanic that will force people to waste, doing noobie things, for 1+ hour after creation of every new alt, before that alt would be useful in "main world/land", then new and medium players wouldn't mind (they are using one, maybe two alts), but hardcore pros that are using hundreds of 5 biles alts will be forced to stop it and new accounts won't help in this one :D

It will be harder to map entire worlds, harder to track people (with scents or memorize their claims with noob alt + describe to murder alts) etc etc :)

Damn simple answer transformed into new idea... if you are mod and you think it is worth to talk about it more, feel free to move this post into more proper thread:)
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Re: It's getting hard to pay the stall fees with half the pe

Postby dageir » Tue Apr 23, 2013 5:18 pm

I agree. As long as the game is free and there is no policing of number of alts per ip, this is the way to go. Make it a 5 hour boring tutorial that you cant skip. Make cut scenes aswell.
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Re: It's getting hard to pay the stall fees with half the pe

Postby ysbryd » Tue Apr 23, 2013 6:00 pm

Free market economy, if you aint selling, you aint providing what people want and at the prices they want them. Sorry but that cash cow might have been rustled :D
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Re: It's getting hard to pay the stall fees with half the pe

Postby Claeyt » Tue Apr 23, 2013 7:04 pm

ysbryd wrote:Free market economy, if you aint selling, you aint providing what people want and at the prices they want them. Sorry but that cash cow might have been rustled :D


Maybe, but the server population has gone down. One of the reasons they upped the rent and added the 15% was to make sure stalls free up, and they did for awhile. The Mid level players who had mostly quit, let their stalls fall. The huge groups can afford their stalls for months. Us Mid level players can still keep it up if we're active daily, but it's hard if you want to take a couple of days off. Like I said, just get rid of the 15%. That will only help the active players and bring down prices, the other stalls will still free up.
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Re: It's getting hard to pay the stall fees with half the pe

Postby sebastion » Tue Apr 23, 2013 7:46 pm

MagicManICT wrote:
Procne wrote:In a game where you can create account for free there is absolutely no way to limit anything "per person".


Why should a handful of people that can hack their way past the countermeasures get benefits others don't? But then, with unlimited number of characters, why do you need so many accounts?




Ban them and all of their there accounts if they do not want to play by the rules. This may make people that can do it think it is not worth it. And if they do then they risk their accounts.
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Re: It's getting hard to pay the stall fees with half the pe

Postby Procne » Tue Apr 23, 2013 8:02 pm

You don't get the point. The problem here is detecting people with multiple accounts and those who break the rules. It's not hard to get around ip verification.
There simply is no sure way of telling whether it's one person on multiple accounts or not. You have to take into account different situations:
- multiple people playing from single IP - like in university dormitories or family members in a household
- people using proxies
- people using connections with dynamic IPs
- people playing from different locations
- people playing from public networks (internet cafes)

It's simply impossible. And if you keep looking for ways to make it possible you will end up with 24/7 video surveillane of players. With DNA / voice / fingerprints verification. And even then it won't work.
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Re: It's getting hard to pay the stall fees with half the pe

Postby Claeyt » Tue Apr 23, 2013 10:45 pm

The Dev's have never wanted to ban people from having multiple accounts. That's not going to go anywhere. Darnok's idea about the training hour would surely cut down on alts, but the problem isn't alts, It's how do we grow the game so that I can pay for my damn stall. :lol:

And if the game population shrinks, how do we adjust the stalls for that. Stall turnover isn't going to happen quickly but it will happen, it is happening, it's just happening slowly.
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Re: It's getting hard to pay the stall fees with half the pe

Postby alagar » Wed Apr 24, 2013 4:24 am

lol, i'm thinking on it "wtf how a guy will get profit payng 1k of tax?"

About the stall monopoly...

Make a stall owner skill followed by one stall per account, the guy will be forced to play with the alt and waste a nice quantiy from them stockpile, probably this is no problem for a rich guy, but he will need waste a nice amount time and resources.

Another solution is double the bumer of stalls and lower the wages to 500, yeah lot of alts will get the stalls, but not all the stalls and that is what matter.

They dont need make stall monopoly impossible, just hard and boring as *****.
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Re: It's getting hard to pay the stall fees with half the pe

Postby Darkside » Wed Apr 24, 2013 3:57 pm

Yeah probably some interim solution where you base the weekly upkeep cost on amount of players makes the most sense. While leaving the sales tax fixed.

But if the goal is to eliminate stall monopoly... then well stalls got to go. Replace with one big market building (Call it an auction house if you prefer) where every character can put up x number of items for sale at a price of y. That item then goes into the public market database and is frozen for a week - either the item gets bought or the item becomes stale and exits the market - either case the slot is still occupied until the player comes and claims his item or money and then can re-use the slot for a new item or to try and sell the same item at a new price again.

When buyers come to the market they see a list of everything in the market which they can sort by item type / price or they can use filters to filter the list on item type

This way, no monopolies, no issues with fairness.
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