bocage wrote:I don't like the idea of a life span. I am a weakling, but if my character survives a long time I am going to want to keep it. I do enjoy the game even though I am on the weak end. The need for even playing field for combat seems narrow minded.
Champie = Champie4 =me
It was just a thought related to the idea of balancing the game and introducing an element that is currently in another game produced by Paradox Interactive (Crusader Kings II) that I have played. While I have no intention of defending the idea, I think it is rather broad-minded in the way it bridges combat, social and political elements of the game to promote a shifting landscape of characters, organization and power centers. It is a transformation mechanic and encourages the creation of multiple characters simultaneously as a necessary activity and not merely an optimal activity.
As a bonus, such a feature would give lots of street cred to the devs for truly making a perma-death game, and not a Carebears versus Griefers forum. Everyone dies in my scenario, eventually.
To answer Grichmann's question:
How long should a character's life cycle be?
I think 12 months sounds reasonable, but it was just used as an example. But if you are suggesting that it is an impossible question to answer due to varying interests and commitments of players, then I would say, "It depends on what kind of game the devs want to make." The inheritance system is already in place, although it needs to be given some attention to formalize the process of designating heirs. The main question is what sort of progression the devs believe an average player can make in their lifetime, and what should be the recovery time of lost skills and proficiencies. Every good dev knows the expected progression of players through their systems. Despite what some people claim, I do not believe Jorbtar are a couple of douchebags drinking tears and muhahaha'ing through the development process between manic episodes of sexing each other and coding.
edit to add: What is the life timer started once you acquired a specific skill (murder?) or humors (150?). Does that change your perspective on the lifespan idea?